RimWorld
RPG Style Inventory Revamped
21-30 van 41 items weergegeven
< 1  2  3  4  5 >
Update: 20 okt 2022 om 7:18

[Auto-generated text]: Update on 10/20/2022 5:18:01 PM.

4.1.revamp.5.5
- 1.4 update. With biotech coming out, I have no clue, how it gonna hold...

Update: 16 mei 2022 om 16:06

[Auto-generated text]: Update on 5/17/2022 2:06:36 AM.

4.1.revamp.5.4
- armor breakdown based on body part would show incorrecnt values if armor pieces had values over 100%;

Update: 10 mei 2022 om 7:17

[Auto-generated text]: Update on 5/10/2022 5:13:59 PM.

4.1.revamp.5.3
- more patches for CE integration backward support;

Update: 9 mei 2022 om 14:52

[Auto-generated text]: Update on 5/10/2022 12:52:38 AM.

4.1.revamp.5.2
- patches for CE integration;

Update: 25 mrt 2022 om 2:37

[Auto-generated text]: Update on 3/25/2022 12:36:57 PM.

4.1.revamp.5.1
- chinese simplified updated by gaogzs;

Update: 4 sep 2021 om 19:27

[Auto-generated text]: Update on 9/5/2021 5:27:01 AM.

4.1.revamp.5
- chinese simplified actualized by wycaca;
- dealt with Texture2D warning;

Update: 17 aug 2021 om 5:10

[Auto-generated text]: Update on 8/17/2021 3:10:13 PM.

4.1.revamp.4
- added an option to use 2px thick quality borders;

Update: 9 aug 2021 om 18:06

[Auto-generated text]: Update on 8/10/2021 4:06:26 AM.

4.1.revamp.3
- updated locked slots due multi-sloted apparel to work better with alien races, actual items are now higher priority than "locks";

Update: 6 aug 2021 om 13:52

[Auto-generated text]: Update on 8/6/2021 11:52:05 PM.

4.1.revamp.2
- updated CEPatch according to changes in CE;

Update: 3 aug 2021 om 15:30

[Auto-generated text]: Update on 8/4/2021 1:30:38 AM.

4.1.revamp.1
- broke 1.2 by accident. Separated defs for 1.2 and 1.3 so they don't affect each other;
- removed 1.0 and 1.1 support. You have an original mod for that;
- instead of replacing "head eyes", made new slot for "eye cover". Renamed "head eyes" to "overhead eyes";