Horizon's Gate

Horizon's Gate

Book of Thieves
Showing 11-20 of 26 entries
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Update: Jul 23, 2024 @ 5:52am

Added a small autosave trigger to the labyrinth below the manor in Dyme. Your game should autosave before approaching an area where things can go wrong, hopefully preventing you from needing to redo the entire dungeon if you make a mistake.

Update: Jul 17, 2024 @ 2:22pm

The special variant of the Book of Thieves that spawns traps (Tracker) will now spawn traps that expire after 100t, as opposed to traps that just sort of persist forever. It should also spawn traps more reliably.

Update: Jul 11, 2024 @ 5:19am

Added buried diagonal arrows in Dyme to help point players in the right direction to start the quest. New saves only.

Update: Jul 14, 2023 @ 4:30am

Changed rarities for two of the keys. Added some more lights to Dyme (new saves only).

Update: Mar 5, 2023 @ 6:21am

Added port entry dialog for Bloodlock in 4 modded ports: Port Tambor, Port du Vent, New Vesper, and Port Noble.

Update: Nov 28, 2022 @ 4:53pm

Added more rungs to the labyrinth beneath the manor in Dyme.

Update: Sep 17, 2022 @ 2:45pm

Included some final dialog for defeating a certain someone at the end of the quest.

Update: Jul 27, 2022 @ 5:16pm

The cafe in Dyme should now spawn random recruits like a normal port (new game only).

Update: Jul 16, 2022 @ 12:41pm

Added dialog for Bloodlock upon entering the ports contained in the Ports of Ill Repute mod.

Update: Jan 29, 2022 @ 1:00pm

Tidied up some journal organization errors and titles.