Horizon's Gate

Horizon's Gate

Book of Thieves
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Update: 23 jul 2024 om 5:52

Added a small autosave trigger to the labyrinth below the manor in Dyme. Your game should autosave before approaching an area where things can go wrong, hopefully preventing you from needing to redo the entire dungeon if you make a mistake.

Update: 17 jul 2024 om 14:22

The special variant of the Book of Thieves that spawns traps (Tracker) will now spawn traps that expire after 100t, as opposed to traps that just sort of persist forever. It should also spawn traps more reliably.

Update: 11 jul 2024 om 5:19

Added buried diagonal arrows in Dyme to help point players in the right direction to start the quest. New saves only.

Update: 14 jul 2023 om 4:30

Changed rarities for two of the keys. Added some more lights to Dyme (new saves only).

Update: 5 mrt 2023 om 6:21

Added port entry dialog for Bloodlock in 4 modded ports: Port Tambor, Port du Vent, New Vesper, and Port Noble.

Update: 28 nov 2022 om 16:53

Added more rungs to the labyrinth beneath the manor in Dyme.

Update: 17 sep 2022 om 14:45

Included some final dialog for defeating a certain someone at the end of the quest.

Update: 27 jul 2022 om 17:16

The cafe in Dyme should now spawn random recruits like a normal port (new game only).

Update: 16 jul 2022 om 12:41

Added dialog for Bloodlock upon entering the ports contained in the Ports of Ill Repute mod.

Update: 29 jan 2022 om 13:00

Tidied up some journal organization errors and titles.