Stellaris

Stellaris

Stargate Contingency
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更新于:2022 年 3 月 1 日 上午 10:11

3.3 patch

更新于:2022 年 2 月 5 日 上午 12:03

更新于:2022 年 1 月 19 日 上午 5:02

-Changed Asgard Ion Cannon muzzle flash entity
-Planet Size Increase decision now unlocked with mega engineering tech
-Mastery of Nature AP now increases terraforming speed
-Readded the option to trade minor artifacts for a ZPM through the Stargate Trade decision
-SG teams now cost a monthly upkeep of 25 each
-Asgard Power Core X no longer reduces jump cooldown (their drives already had low cd and combined with this they were too mobile and almost never had the jumpdrive debuff applied)
-Asgard Power Core X provides 30 tracking instead
-Aux Targeting effectiveness halved from 20-> 10 (they were too good at what they did, for anti corvette fights S/M slot weapons and destroyers should be the first choice instead of XL/L slot)
-Traveler can now build anchorages
-Traveler can now build Energy Hubs (a better version of vanilla Solar Panel)
-Traveler starts with hydroponics tech (so they can get food from starbases)
-Trading hubs now only cost minerals upkeep to make alloys
-Traveler starbase limit increased by 10
-Basic Ship Salvage no longer gives mining drones (were useless and took up too much naval cap)
-Basic Ship Salvage energy cost 500->1000 mineral cost 500->0
-Advanced Ship Salvage now costs 250 Influence but it no longer gives Interdictors (were too slow and too weak for the price)
-Generation ships no longer cost influence to spawn

更新于:2021 年 12 月 24 日 上午 9:48

-removed starbase fix event because it was causing crashes
-removed titanic weapon slots from star fortresses and citadels
-added new starbase module "Titan Battery" that adds one titan slot
-A star fortress is limited to 1 while a citadel can have 2
-Fixed Void S Cannon IV not having range
-Fixed nanite repair being used when the empire does not have nanites
-Added new icons to: asgard sensor / ancient sensor / titan battery (Avatar)

更新于:2021 年 12 月 21 日 上午 10:38

-Added opinion modifiers so Void Seekers hate everyone

更新于:2021 年 12 月 20 日 下午 12:13

-Wraith no longer has access to the spawning pools (they already have their own breeding pods and have to waste too many building slots)
-The growth rate from the spawning pools is gone but the amenity bonus was moved to the wraith queen
-Wraith queen upkeep increased to 5 food
-Wraith culling coordinator building was removed (it was added when wraith had no access to agricultural districts at all and needed to scale up. Now it only leads to overproduction when the ai builds it)
-Removed wraith hunting parties tech and moved its bonus to their starting tech (ai should be able to plan its economy from start and not be confused by suddenly appearing jobs on all of its planets)
-Super Hive no longer has missing modules
-Removed "Ascension Theory" requirement from Dakara activation (costs enough already)
-Removed "Stargate Expedition" decision (it is now an edict)

更新于:2021 年 12 月 17 日 下午 2:58

-Readded capital planet designation increasing pop growth/assembly (dunno how it got removed the first place)
-Automatic migration is now triggered_only = true (should improve performance)
-Automatic migration now only triggers if there is a planet with at least 2 unemployed pops (this way the ai will see the single unemployed pop and will build on the planet, the development will no longer be stopped)
-Removed enactment time from Stargate Trade decision
-Stargate Trade decision now applies a cooldown after being used
-Stargate Trade cost reduced to 15 influence from 25
-Not choosing any option refunds the cost and does not apply cooldown

-Added a Stargate Expedition Menu (unlocked by having Stargate Activation tech)
-If there is at least 1 Active Stargate in the empire SG1 becomes available up to SG10 with at least 10 gates
-Each Expedition team costs upkeep and triggers expedition rewards once a year
-Expedition rewards have been reworked.
10 Artifacts -> triggers message
5 Artifacts -> triggers message
3 Artifacts
2 Artifacts
1 Artifact
No outcome -> removed
Pop dies -> removed

-Added Dakara excavation (event pictures by Avatar)
-Added event chain to turn the Shielded Planet (hidden gem) into an ecu
-Removed names from the galaxy map (Avatar)

-Removed Asgard Beam X tech
-Removed Asgard Cannon X tech
-Removed Asgard Shield X tech
-Added Asgard Dark Matter Institute building (upkeep energy and each of the science fields)
-Added Asgard Technological Supremacy tech that unlocks the X modules
-Asgard Technological Supremacy also shifts Science Director jobs to produce Dark Matter instead of science
-Asgard AP now gives Asgard Technological Supremacy tech
-Asgard Annihilator Hull can be researched after Beam 3 now (does not require AP)
-Dark Matter cost added to X modules
-Removed all Reactor X modules except for battleships and titans
-Remaining Reactor X modules boost ship attack speed (Time Bubble Effect)
-Updated SGU starcraft module weights and carrier sections

更新于:2021 年 12 月 1 日 上午 1:21

-Adjusted some ascension perk weights
-Reduced Psi requirement of Void Seeker ship components (were way too expensive compared to their dps and it delayed their Gaia systems too much)
-Adjusted economic plan for Void Seeker (should focus Psi more)
-Added new titan sections (mid and stern)
-Nox and Void seeker should pick Titan sections without XL slot now
-AI should use psionic crew module now once they have enough Psi to cover other expenses
-Paradise/Gaia/Hive/Machine/Ecu worlds now also increase admin cap job production
-Ecumenopolis districts no longer cost SR upkeep (cost more to build)
-Ecumenopolis gives 25% production bonus up from 20%
-Ecumenopolis increases all pop growth by 50% not just bio pops
-Paradise world gives 25% production bonus down from 50%
-Paradise world gives 50% pop growth in all categories just like Ecu
-Paradise districts also cost SR to build
-Paradise worlds now have an additional district dedicated to Psi production for empires with at least Ascension 2 technology
-Paradise worlds harmony districts no longer provide Psionic Master jobs
-Greatly reduced Nanite cost of replicator decisions but halved their effect
-Replicators can no longer access Ori shields (only Asgard)
-Asurans start with a modifier boosting their capital and debuffing their colonies
-Void Seekers now start on a Paradise World
-Void Seekers can build Psionic Districts before researching Ascension 2
-Nox gaia creation tech removed
-Nox paradise creation tech removed
-Ascension Perk: Project Paradise added
-Decision: Project Paradise added
-Ecumenopolis and Paradise worlds mutually exclusive ascension perks

更新于:2021 年 11 月 26 日 上午 5:46

Update to 3.2

更新于:2021 年 11 月 21 日 上午 8:39

-colony shelters provide additional guaranteed districts like every other capital building
-colony designation: capital only gives 1 growth boost depending on the race (asgard only get assembly, regular races only pop growth etc)
-Goa'uld pops have increased job weight for enforcer jobs (should properly move them to fill the job)
-Stability is reverted back to vanilla (compared to how hard it is to have high stability it did not give enough bonuses)
-Stability at min gives -25% reduction down from 50%
-Stability at max gives 25% increase down from 30%
-Added 4 new available colors to localization entries
-Added branch office building: Kassa Smuggling
-Lucian alliance cannot build other criminal syndicate buildings