Arma 3
Crows Zeus Additions
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Обновление: 9 мая. 2021 г. в 2:50

-Added RadiusHeal module
-Added Set Rearm Vehicle module
-ACE modules now only load when ACE is detected
-Redone Wiki layout
- Split features up into ACE dependant and non-ace dependant

Обновление: 27 апр. 2021 г. в 10:00

-Fixed bug with ace-damage module where if the unit used on was not local to the Zeus, it would not take damage.
-Added mass unconscious module to make entire sides or all players/groups unconscious simultanious.

Обновление: 17 апр. 2021 г. в 6:47

Added following new modules:

- Teleport to squadmember (Quick way to teleport a unit to any squadmember without having to find the group first)
- Scatter Teleport - P Pattern
- Paste loadout into Inventory (Copy loadout from a unit with ZENs "right-click -> loadout -> copy" command, and paste it into a box or vehicle with "right-click->inventory->paste loadout"
- Unit Loadout Viewer (Same style quick viewer as when checking boxes. Can now see, but not edit the inventory of a unit without going into the arsenal view. "right-click->loadout->view". (Also shows what group and SL the unit belong to, and the current weight of unit)
- Capture player (Full heals the unit, set captive, and moves weapons and radio to a spawned box next to them)

Обновление: 11 апр. 2021 г. в 9:45

-Added Colour module

Обновление: 6 апр. 2021 г. в 13:10

Обновление: 6 апр. 2021 г. в 13:08

-Added Mass Surrender/Captive module
-Added Spawn Arsenal module, which spawns supply crate and set it as arsenal in one go
-Fixed missing prefix for a few logging entries
-Fixed so animals spawned gets zeus editable straight away
-Fixed so remove/restore trees now measure distance in 2D instead of 3D

Обновление: 5 апр. 2021 г. в 15:16

Initial release