武装突袭3

武装突袭3

Crows Zeus Additions
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更新于:11 月 29 日 上午 7:44
作者:Crowdedlight

Hotfix

- Fixed issue with checking for object type for context-menus that broke "Teleport to Squadmate", "JSHK Heal" and "Center view on unit"

**Full Changelog**: https://github.com/Crowdedlight/Crows-Zeus-Additions/compare/v2.2.1...v2.2.2

更新于:11 月 24 日 下午 4:34
作者:Crowdedlight

Changelog: https://github.com/Crowdedlight/Crows-Zeus-Additions/releases/tag/v2.2.1

- Added french translation (#106) - Thanks Alfred-Neuman!
- Fixed bug with load condition when right-clicking waypoints
- Beautified component names (#108) - Thanks OverlordZorn!
- Added option to include Zeus loadout in resupply module (#109)
- Added CBA setting to control PingBox size/amount of pings shown (#111) - Thanks dive155!
- Added filter to ensure spam-pinging in pingbox increase a counter, instead of burying other pings. Spam time threshold can be set in CBA settings (#110) - Thanks dive155!
- Added Zeus names to the Zeus RC icon to easier identify which Zeus is controlling which unit
- Fixed bug with Zeus text always being drawn even when not in Zeus. Now only the Zeus RC icon is also drawn outside Zeus camera.

更新于:2024 年 10 月 29 日 下午 3:11
作者:Crowdedlight

- hotfix for the release yesterday missing idle animations for the new animals. (Thanks Zorn!)

更新于:2024 年 10 月 28 日 下午 2:44
作者:Crowdedlight

- Adds Western Sahara Camel to the animal follow module (#104) - Thanks OverlordZorn!
- Adds SPEs rat to the animal follow module

更新于:2024 年 10 月 19 日 上午 6:38
作者:Crowdedlight

- Hotfix, fixed missing include in drawbuild

更新于:2024 年 10 月 19 日 上午 6:13
作者:Crowdedlight

- Added simplified Chinese translation (#100) - Thanks Huzy
- Cleaned up some naming schemes and linting highlighted by hemtt (Thanks Brett!)
- Added Sutures to the ResupplyPlayerLoadouts module if ACE is loaded (#103)

更新于:2024 年 7 月 24 日 上午 4:04
作者:Crowdedlight

- Added pelican if OPTRE is loaded for resupply loadouts airdrop module (#98)
- Changed internals of resupply loadouts module so mission-makers can override variables to add extra airdrop options (#98)
- Added stringtable for localization. Only English is added, feel free to provide PRs for other languages (#99)
- Changed DrawBuild module to allow custom objects, added more and changed the GUI of it. (#92) - Thanks Landric!
- Added onKill module that allows to set effects, notifications or code to execute when a unit is killed (#93) - Thanks Landric!
- Added suitcase device module, that allows to set down a suitcase with screens with a countdown and defuse option (#94) - Thanks Landric!

更新于:2023 年 10 月 1 日 上午 4:54

- Changed entire mod to follow the ACE3/CBA project structure for usage with HEMTT
- Fixed so CBA settings can be overwritten and saved on the server, if the mod is also loaded on the server
- CBA settings is now also available in the editor under Addon Options
- prefix changed from crowsZA to crowsza
- folder changed to lowercase @crowsza
- New bikey has been generated, so this update requires key update too

更新于:2023 年 7 月 3 日 上午 6:57

- Removed unnessecary network calls to SurrenderChance module (Thanks Landirc!)
- Added flight direction to resupply loadouts module (Thanks HarryGWA!)
- Fixed bug in FireSupport module that could make it fire 100s simultanious if salvos was set to 0.
- Fixed togglePathing to work for remote units
- Updated StripExplosives module with new dynamic UI, and allowing replacement for items from several common mods (including RHS). Added various fixes and overhauls for better behaviour of the module. (Thanks Landirc!)

更新于:2023 年 3 月 22 日 上午 3:15

- Removed IEDClutters module dependency on ACE, works without ACE now too (Thanks Landric!)
- Added right-click menu to disable pathing on groups, units, or sides (Thanks Landric!)
- Added more default options for resupply player-loadouts aircrafts if RHS or AMF is loaded.
- Added textbox as optional input for classnames for the aircraft you want to use for resupply player loadout aircrafts
- Changed so resupply-player-loadouts aircrafts takes the aircraft size into account when spawning the supply crate
- Fixed bug after ZEN update of objects not being added to Zeus Editable Objects
- Added SurrenderChance module. When put on a unit it has a zeus-decided chance to surrender when an player aims at it with a weapon. Useful for HVT capture scenarios. Shows icon for Zeus to see what units have it applied (Thanks Landric!)