Total War: WARHAMMER II

Total War: WARHAMMER II

Wondrous Wizard Levels - Skill tree overhaul
22 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 8 Oca 2022 @ 20:25

Fixed non 'wizard' wizards not showing their Wizard Level in the UI.
This fixes heroes like the Warlock Engineer and Loremaster of Hoeth.
Changed UI behaviour to show the Hero type (eg Master Engineer) for all characters, not just spellcasters.

Güncelleme: 7 Oca 2022 @ 15:46

Several improvements to the Wizard Level UI in the general's panel.
I no longer modify the dy_subtype UI Component and create a new component dy_wizard_level.
The ' - Wizard Level ' and ' - Rune Level ' text is now modifiable via loc. This should help with translations.
This change fixes an issue with Egrimm Van Horstmann in Mixu's LL2 where he could be unlocked from the start of a campaign by Warriors of Chaos.

Güncelleme: 30 Ara 2021 @ 3:45

Updated with latest support for the Wez Speshul patch

Güncelleme: 21 Ara 2021 @ 13:51

Eltharion's Wizard Level 3 and higher skills will now be locked until he has the Talisman of Hoeth.

Güncelleme: 10 Kas 2021 @ 1:28

Updated Wez Speshul support

Güncelleme: 3 Eyl 2021 @ 18:26

Stopped Mannfred getting a bonus loremaster spell because he already has two signature spells.

Güncelleme: 3 Eyl 2021 @ 18:16

Slight changes to the way multi lore characters generate spells.
-Distribution of spells is more random for lower level multi lore casters (eg from Trubble's submods).
Fixed multi-lore loremasters not receiving a bonus spell from their primary lore.
Logging is now only enabled if the script debug activator is enabled.

Güncelleme: 21 Ağu 2021 @ 17:00

Updated Mixu's AIO support for Slugtongue.

Güncelleme: 17 Ağu 2021 @ 3:21

Fixed missing signature spells for multilore characters.

Güncelleme: 16 Ağu 2021 @ 15:39

Fixed crash on startup if not using ER: Kislev