Half-Life: Alyx

Half-Life: Alyx

Investigation
Viser 1–8 av 8 bidrag
Oppdatering: 10. mai 2021 @ 5.31

## Map 1
- Fixed a couple of holes.
- Put back in missing 3d skybox!
- Moved a plant in a room slightly.
- Changed color of card to match door.
- Added voiceline to help solve door puzzle if player takes too long.
- Added autosave between fights two and three.

## Map 2
- Fixed lift not being in same position as it was when you leave map1.
- Added voice line to encourage player to look out window to see turntable arrive.
- Tweaked visibility in 'observation' room to try and improve performance.
- Moved battery so it won't blow out the window if explosives used.
- Decided not to add more clues as to G-man appearance.
- Removed 'burrow when eluded' behaviour from some ants - it was preventing music stop when all were 'apparently' dead.

## Map 3
- Blocked early exit path from second strider fight.
- Dealt with early exit path from first strider fight, in a less than humane way.
- Added a sparkly warkly for the toner puzzle start after you kill the combine when you realise the train is missing.
- Fixed the end so the player is returned to the menu and it doesn't close down Half-Life Alyx.

Oppdatering: 10. apr. 2021 @ 20.02

Some sounds missing, recompiled to try again.

Oppdatering: 10. apr. 2021 @ 15.54

Fixed transition from investigation_part2 to investigation_part3. (the back transition had a typo investigaton_part2, that was suprisingly difficult to spot).

I *think* I have fixed the frozen ai bug in part3. I tested it by dying over 30 times, shot, exploded, pierced, chomped and swiped in almost every conceivable location. The various auto saves and saves worked. So fingers crossed.

Oppdatering: 31. mars 2021 @ 2.09

Put in the correct third map!

Oppdatering: 30. mars 2021 @ 5.47

Reverted changes to map 1 and 2

Oppdatering: 27. mars 2021 @ 20.05

Attempt to fix Map 3 spawn area

Oppdatering: 24. mars 2021 @ 23.13

Added the two remaining maps

Oppdatering: 23. mars 2021 @ 1.22

Created Investigation - The Trap.