Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Mostrando 1-10 de 23 aportaciones
< 1  2  3 >
Actualización: 16 ENE 2024 a las 5:50 p. m.

Fix compatibility issue with old SupportFunctions.lua

Actualización: 1 ENE 2024 a las 10:59 a. m.

Add multiplayer support by Jamie-Nyanchi

Actualización: 10 MAR 2022 a las 9:50 p. m.

Fix Dam validation check for special map generation.

Actualización: 26 DIC 2021 a las 3:38 p. m.

Let player decide if map tacks should be auto deleted.

Actualización: 25 DIC 2021 a las 3:48 p. m.

Auto delete the map tack if the represented district or wonder or improvement is added to the given plot.

Actualización: 19 DIC 2021 a las 9:08 p. m.

Fixed Dam placement check for the case where river's ID doesn't equal to its Index.

Actualización: 6 MAY 2021 a las 7:25 p. m.

Further Dam placement logic fix. Now it should REALLY be pretty accurate... Credits to @ubereffect for testing all different scenarios tirelessly!

Actualización: 2 MAY 2021 a las 6:34 p. m.

Solve for another dam placement validation case. It should be very accurate now.

Actualización: 2 MAY 2021 a las 4:55 p. m.

Correct dam placement validation. Second attempt to support Linux.

Actualización: 24 ABR 2021 a las 1:59 p. m.

Align with official update that resources will be removed by districts or wonders.