Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Показване на 1 — 10 от 23 постъпления
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Обновление: 16 ян. 2024 в 17:50
от wltk

Fix compatibility issue with old SupportFunctions.lua

Обновление: 1 ян. 2024 в 10:59
от wltk

Add multiplayer support by Jamie-Nyanchi

Обновление: 10 март 2022 в 21:50

Fix Dam validation check for special map generation.

Обновление: 26 дек. 2021 в 15:38

Let player decide if map tacks should be auto deleted.

Обновление: 25 дек. 2021 в 15:48

Auto delete the map tack if the represented district or wonder or improvement is added to the given plot.

Обновление: 19 дек. 2021 в 21:08

Fixed Dam placement check for the case where river's ID doesn't equal to its Index.

Обновление: 6 май 2021 в 19:25

Further Dam placement logic fix. Now it should REALLY be pretty accurate... Credits to @ubereffect for testing all different scenarios tirelessly!

Обновление: 2 май 2021 в 18:34

Solve for another dam placement validation case. It should be very accurate now.

Обновление: 2 май 2021 в 16:55

Correct dam placement validation. Second attempt to support Linux.

Обновление: 24 апр. 2021 в 13:59

Align with official update that resources will be removed by districts or wonders.