Tabletop Simulator

Tabletop Simulator

TNS Texas Hold'em Poker 15.68n
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更新于:10 月 19 日 下午 1:37

[10FF10]0.15.68n[-]
Feature - Value Table hidden when not enabled
Feature - Asset uploads for initially available assets to bypass UK anti-imgur stance
Feature - TNS Deck
Feature - TNS Felt
Feature - TNS Chips
Feature - Player value notebook output finalized
Maintenance - Removed old asset preloads that no longer function
Roadmap - Floating Menu : Pot distributor for admins
Roadmap - Floating Menu : Reset, Deal
Bugfix - Solved Overlay Bug on reload
Feature - Modified / Added FoericksBaggyPatch (Thanks @Foerick )-- automatically 1) sets out certain objects 2) creates a bag for non chip objects and puts your trinkets in there 3) deletes the bag for those trinket objects when empty. Dealers have to modify the unloadBag_Items table constant near the start of the script if they want different placements. Currently there is a a deviation where after loading the bust counter, it checks to see if it's the bomb style or something else, and if its the bomb style it orients it correctly -- this should cover 95% of people who just load in the default table and don't customize the small gizmos.
[10FF10]0.15.68mHF[-]
Feature: Export bag value(s) to a Notes file (copy pastable!) ordered by value
Roadmap: splitPot bags now factor into pot for purposes of min-max bets.
Roadmap: ShortDeck poker -- on short deck poker deal, mucks all cards that aren't valid.

更新于:5 月 16 日 下午 5:15

0.15.68l, m, mHOTFIX
stuff. yes I'm still here. Migrating these messages to the update notes as I'm running out of characters.

更新于:2024 年 8 月 10 日 下午 5:56

更新于:2023 年 11 月 23 日 下午 11:11

0.15.68k
Bugfix: Leaderboards display setting in the UX options.
Bugfix: Errant Full House readings fixed.
Bug: Unlimited buy in can have some issues.

更新于:2023 年 6 月 30 日 下午 2:04

0.15.68j
Feature: Leaderboards. Evolving, but pretty great.
Bugfix: New player bags are positioned the same as the old ones after an initialization cycle
Bugfix: Hand ranking ordering stuff. Might still have issues with full houses - check carefully until further notice.

更新于:2023 年 6 月 28 日 下午 2:25

更新于:2022 年 1 月 17 日 下午 1:30

0.15.68i
Feature: Manually dealt cards from the Deck object... are now tracked. Big Brother is watching.
Feature: Hand Evaluation - Brand new hand evaluation that is both faster and simpler. Can support whatever game modes rely on a 5 card poker hand. Currently supports Texas Hold'em and Omaha.
Feature: Hand Ranking - As above, but now this ranks hands and prints off ranked hands in order. This was necessary for the...
Feature: Showdown Mechanism - Showdown is now more managed and controlled. It is also timed. Once everyone has shown or folded (or time expires and the hands are forced), we compare the cards.

更新于:2022 年 1 月 16 日 下午 12:35

0.15.68h
Feature: Better handling of deck, muck, and other objects. If you changed the underlying objects, still expect problems.
Maintenance: Increased save/rewind compatibility
Bugfix: No longer can play tag with the timecards
Bugfix: Timecards no longer eaten by the Call button
Feature: In broadcast messages, out of bounds bets are now colored to the better
Bugfix: Resetting cards now doesn't fully keel over when people are holding cards. Still not good enough for automation.
Feature: Reset Objects through the menu deletes everything required again, because people are terrible.
Bugfix: Fold Player was handling folding incorrectly.
Bugfix: Sometimes, chop pots would be wrong. But not always. This was fixed by removing the double call... how it was ever right, blows my mind.
Feature: Textual hint on betting limits added in case where there's an active limit on betting range
Feature: Enforced betting Unlimited, X * Pot + Y * Previous works
Feature: Increased automation
Feature: Destroying the action() function such that its <a function that does things, validates, before calling action> <action is in charge of finalizing player action, moving focus, redrawing buttons, and checking for passive actions>
Maintenance: Added my id to the broadcastToAdmins output to help with error debugging in random tables where I'm not promoted.
Maintenance: Save stable - you can successfully Global.script_state = '' and onLoad() and get a default set of settings. Button coming soon.
BugFix: calls should be rate limited now - so people with... suspiciously fast clicks or lag spikes can't trigger more than one
Bug: can replicate lost action for person who should have the option during the first stage. Only happens on a full check around.
Bugfix: fixed lost actions... should be entirely fixed now.

更新于:2021 年 4 月 30 日 下午 7:03

0.15.67

Feature: Moved Sort and Convert Buttons
Feature: New Call At queue button (Labeled 'Call'). Any future raise disables your option. Old button 'Call' is now 'Any', indicating that you will call any raise.
Feature: Auto Action disabling button, so you can run the table manually yet again perfect for weird straddles.
Feature: Standup Button forces all to Grey in a controlled manner
Bugfix: 8 and 6 player configs had players seeing the wrong passive buttons.
Bugfix: Corner seats on standup could suck in cards!.. so that's where they were all going to...
Bugfix: Rearranged tableobject text for larger money amounts.
Bug: Duplication can happen when people leave too quickly - problem understood, but not sure if I can work around it during crash states (steam servers eating themselves). Investigating.
Roadmap: Straddle token to modify the action, idea and discussion courtesy Flo.
Roadmap: New Table styles, elimination of old table
Roadmap: Bet Amount button to allow entry of numbers to bet
Roadmap: XML based menu system in planning. We will try and maintain the old classic UI until VR players can use XML buttons. (2020/3/16)

更新于:2021 年 4 月 29 日 下午 9:47

0.15.66

Feature: Auto side pots in many cases. Goal is all.
Feature: Shuffling through Reset and Deal are done using atmospheric noise -- this is accomplished through API calls to random.org. Falls back to standard. Don't get your IP Banned!
Feature: Offering new layout options -- run '/execute layout.tableSetupOval(8)' or '/execute layout.tableSetupOval(6)' to use them! GUI is forthcoming.
Feature: Offering bet enforcements. [Options-->Host Settings-->Betting Rules] Currently, only Max Bet works properly. Engage it by checking off the header.
Feature: Entirely redone action system as we move towards a more automated run. Sidepots are mostly automatic in creation now.
Feature: System is faster thanks to reduction in unnecessary wait calls, as well as changing how chips are counted in zones (avoiding creation of unneccessary arrays)
Feature: UX option to present dealt cards flipped over in hands. Find it in UX Settings --> Deal Face Down
Bugfix: Some menu items for player buttons had stopped working. Fixed
Bugfix: Instant check when call required fixed
Bugfix: duplication of chips in pot during hybrid mode converts fixed
Bugfix: sidepot fail errors fixed [no longer checking if chips have stopped moving, because we spawn stacks now]
Bugfix: text objects are now all named for search purposes for initialization
Bugfix: When initializing, in the case that objects aren't name, sets up a 10 player table to spawn in appropriate zones and objects. Currently only for oval tables.
Deprecation and Removal: getPlayerHandPositionAndRotation, dealToColor
Started: Relative Hand Ranking
Started: AI Box spawning
Started: Full auto action
Started: Variable table shape and seating positions