Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Earlier Imperial Intrigue and Better Imperial Favor 更早更平衡的天子机制
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Обновление: 28 июн. 2021 г. в 7:00

Обновление: 27 июн. 2021 г. в 2:38

Обновление: 29 мая. 2021 г. в 6:52

Updated for 1.7.1

Обновление: 7 апр. 2021 г. в 20:27

Обновление: 7 апр. 2021 г. в 6:55

Обновление: 7 апр. 2021 г. в 2:04

Обновление: 6 апр. 2021 г. в 22:03

Обновление: 6 апр. 2021 г. в 9:39

Обновление: 2 апр. 2021 г. в 2:40

Temporarily rolled back to previous version due to bugs

Обновление: 31 мар. 2021 г. в 5:42

· The IF required to erase enemy of Han decreased to 50 from 60.
· Attacking rebels will no longer lose IF.
· Now battle with non-Han factions (yellow turbans, bandits, naman, rebels) can gain IF as more enemy killed in the battle. Winning the battle can provide more IF than losing. However, if the han faction lose too many men during the battle the IF gain will decrease or even lose IF.
· Decreased number of enemy killed's impact on IF lose when attacking other Han faction. Added a IF lose based on casualty of the attacker when attacking other Han faction.
· Now winning defensive battle against enemy of han will also increase IF as winning attacking battle with them in vanilla.