Legend of Grimrock

Legend of Grimrock

The One Room Round Robin 2
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更新于:2014 年 4 月 10 日 上午 6:22

Changelog for Patch 3b - "Ogre Burger"

Starting Prison: Fixed a possible crash when choosing cultist path.

更新于:2014 年 4 月 9 日 上午 8:03

Changelog for Patch 3 - "Ogre Burger"

General: Added the orrrManager.setHubRenderingMode(quality) option, callable from the console, where quality is "high" or "low", to see more torches in the hub area.
General: Chains on the north side of the hub didn't let flying monsters pass on level 7 (fixed).
General: Fixed glitches with stairs corners appearing through walls.
General: Added some missing pillars on the east side of hub on floor 7.
Starting Prison: The soul dagger wasn't disintegrating properly if thrown or put on the ground (fixed).
Starting Prison: Choosing the cultist path could still pose problems with incomplete parties (fixed).
Mahric's room: Marbles puzzle alcoves now all accept all colours, to prevent easy solving of the puzzle through trial and error.
Mahric's room: Button doesn't "burst with power" any more after the puzzle has been solved.
Drakkan's room: Fixed some typos in items names and descriptions.
Drakkan's room: Fixed some small errors in dialogue/gui interactions.
Billick's room: Fixed wrong behaviour with ogre charges.
jKos room: Fixed possible serialization crash.
Isaac's room: Drinking the flask of ectoplasm didn't work as intended (fixed).
Isaac's room: Fixed small clipping issues with some custom items on the floor.
Boyflea's room: Key could appear partially concealed below the statue (fixed).
Xanathar's room: You could trick the entrance alcove to leave with a key item (fixed).
Arena: Adjusted monsters difficulty curve.
Arena: Adjusted items spawning curve.
Arena: Items left behind by monsters disappear after 5 rounds.
Arena: Fixed a bug where monsters could walk into each other.
Arena: Fixed a bug where you could step into a monster's square right after teleportation.
Arena: Removed zombie ogre (introduced in patch 2), which should stay unique to John Wordsworth's room.

更新于:2014 年 4 月 2 日 下午 1:08

Changelog for Patch 2.1 - "Blueberry Pie"

General: Some chains on level 5 & 9 weren't blocking the party as they should (bug introduced in patch 1, fixed).
General: Some rocks weren't counted correctly for the rocks found counter.
Starting Prison: Fixed issues with how the soul dagger was detected, which could prevent it from disintegrating.
John Wordsworth's room: Fixed typos in notes and dialogue.
Billick's room: Fixed bug with detection of how the ogre was charging.
Drakkan's room: Made a trap clearer.
Neikun's room: Fixed typo in room name.
Diarmuid's room: Fixed possible bug with some puzzle elements not being spawned where they should if frame rate was low.
Isaac's room: The autosmith puzzle started half-solved (bug introduced in patch 1 while testing, fixed).
Isaac's room: Frostbolt enchantements caused the game to crash (fixed).
Isaac's room: You could click a ladder behind a closed secret wall (fixed).
Isaac's room: Fixed possible duplicated entity crash.
Isaac's room: A torch couldn't be seen from other levels as intended (fixed).
Isaac's room: Fixed bug which caused some room elements to be displaced when you reload the game.
Isaac's room: Adjusted an error in an item name.
Xanathar's room: Fixed possible crash with lens switching.
Arena: Adjusted the monsters list.
Vault: Adjusted two riddles for clarity.

更新于:2014 年 4 月 2 日 上午 10:59

Patch 2.0

Please do not download this update, we're trying to reupload the correct version of the file.

更新于:2014 年 3 月 31 日 下午 12:33

Changelog for Patch 1.2 - "Ice Lizard Sandwich"

General: Fixed bug in Toorum mode which was preventing parts of the dungeon from activating correctly.
General: Quickbar and Notebooks scripts have been updated and now you can type in the notebook without triggering quickbar shortcuts or the "I" info screen.
General: Some performance optimizations.
General: Some aesthetic fixes (missing pillars and such).
General: You can now come back to The Prison, SpiderFigther's and jKos' rooms after completion, via secret passages.
General: Added 2 more notebooks to upper levels for storing notes.
General: Buttons marked as "activateOnce" stopped making sounds once activated (fixed).
General: Chains now allow to pick up items beyond them.
General: Adjusted balance and a few glitches with custom spells.
General: Some monsters were note counted for the kill statistics and unaffected by custom spells (fixed).
General: Fixed an bug with the equipStopper script, which could cause serialization crashes and disappearing items.
General: Some enchanted armor had innacurate uiNames (fixed).
General: Bonus for oriental weapons combo was not calculated when using enchanted versions of the weapons (fixed).
Starting prison: Fixed typos in notes.
Starting prison: Room was not marked as "exited" if choosing cultist path (fixed).
Starting prison: Adjusted scripts to take into account incomplete parties made with tools such as the Characterizer mod.
Starting prison: Removed buggy torch holders near the entrance.
Spiderfighter's room: Fixed typos in books.
Spiderfighter's room: You could get cornered by the invincible monster under a rare occasion (fixed).
Spiderfighter's room: Changed slightly a receptor model to make a puzzle less confusing.
Mahric's room: Fixed possible crash with strange apparatus.
Neikun's room: A secret could be counted more than once for the total secrets count in the room (fixed).
Neikun's room: Incorrect label for the plates count at the end (fixed).
Neikun's room: A torch holder trap wasn't working as intended (fixed).
Ryeath Greystalk's room: Swirl key could be inaccessible if you pressed the reset button for the puzzle before picking up the key (fixed).
Isaac's room: Removed leftover console debug output.
Isaac's room: Fixed one or two issues with a custom sword item scripts.
Xanathar's room: Fixed bug which prevented the color buttons puzzle to reset if an error was made.
6th floor: Replaced missing item in a secret alcove.
5th floor: Chains on the east of the hub didn't allow flying monsters to pass (fixed).
4th floor: Fixed engine bug due to party:setPosition in spinners corridor.
1st floor: A dagger was lying on the floor (forgotten from testing, fixed).
Elemental Shrine: You could receive an extra (useless) diamond key (fixed).
Arena: Added a new higher-level achievement.
Endgame: Adjusted boss fight monster spawns for balance.
Endgame: Fixed a red teleporter which was emitting blue light.
Endgame: A note was referring to doors of stone instead of magic doors (fixed).
Endgame: You could fall in a pit and get stuck "inside" a secret on the 3rd floor (fixed).
Endgame: You could exit the zone when falling in the pits and reach inactive areas (fixed).
Endgame: Added a small treasure store room to use a potential extra key.

更新于:2014 年 3 月 31 日 上午 11:10

Patch 1.1

更新于:2014 年 3 月 31 日 上午 9:03

Patch 1.0

更新于:2014 年 3 月 24 日 下午 1:19