Rivals of Aether

Rivals of Aether

Peacock
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更新于:11 月 12 日 上午 7:33
作者:Spider Boi

v2.8

BUFFS
+Nspecial is now properly transcendent against projectiles

NERFS
-Uspecial ground fakeout endlag increased from 12 -> 14
-Ftilt is no longer transcendent (left over code from when all her projectiles functioned like nspecial)
-Fspecial is no longer transcendent (same thing)

FIXES
~some animations had wrong colors on the gloves

更新于:11 月 5 日 下午 12:03
作者:Spider Boi

v2.7

BUFFS
+Fair scaling increased from .85 -> .9

NERFS
-Bair lifetime reduced from 10 -> 8

更新于:11 月 1 日 上午 7:38
作者:Spider Boi

v2.6

BUG FIXES

-Bomb now properly bounces when shooting it
-Dspecial no longer can slide off plats

更新于:10 月 31 日 上午 9:20
作者:Spider Boi

v2.5

更新于:10 月 31 日 上午 8:10
作者:Spider Boi

v2.4

BUG FIXES

-Uair now despawns properly when peacock gets hit
-Peacock can now be hit by their own dspecial outside when hit by an opponent into it

BUFFS

+Grounded uspecial scaling reduced from 8 .6 -> 8 .4
+Fair can now be fast-falled
+Dspecial now charges faster 90/210/300 -> 70/180/280

NERFS

-Bomb now goes on extended cooldown when parried
-Bomb now despawns when peacock gets parried
-Dair now has extended parrystun

MISC

~Fstrong hfx tweaked
~bigboom vfx visual tweaked

更新于:10 月 25 日 下午 8:41
作者:Spider Boi

v2.3

NERFS
-Dspecial now has proper extended parrystun

更新于:10 月 25 日 下午 12:55
作者:Spider Boi

v2.2

BUFFS
+Fair landing lag decreased from 9 -> 8
+Fair bkb increased from 8 .8 -> 8 .85
+Fair angle changed from 45 -> 361
+Fair base hitpause decreased from 10 & 1 -> 9 & 1
+Fair backhit angle changed from 60 -> 50
+Dstrong hspeed boost moved to active window (means it starts moving when the hitbox is out and not before now)

MISC
~Fspecial third hit vfx properly added

更新于:10 月 24 日 下午 9:34
作者:Notakin

v2.1

fixed a bug that makes the air dash toggle button on the css invisible

更新于:10 月 24 日 下午 9:14
作者:Notakin

v2.0

The Director's Cut Patch
(Ft. Spider Boi and V-Force)

REWORKS/MISC
~no more magic series (this allows the normals to be tuned to feel good on their own)
airdash cancels still remain
~removed muno phone (performance reasons)
~css updated
+dashes get restored on hit
+dspecial no longer gets removed on hit
-dspecial can now hit both players
-dspecial will activate automatically if peacock is in hitstun under it
+nspecial can be propped up by shooting it with fspecial
~air dash cancels input changes from dtap forward to holding the shield button while holding a direction on hit
~removed final strong compatibilty due to a bug
~voiced mode is now more annoying (fixed a bug that doesnt make her say anything in her pie splat attack)
~road roller now stops time when the hit lands, and will no longer make the player's attacks disabled when active
-road roller no longer has a hitbox in the destroy state when it misses
~airdash now has a toggle between taunt or the original dtap input
~added new HFX for several attacks and projectiles

Balance

-weight decreased from 1.02 -> 1.1
+wavedash improved
+air accel increased from .15 -> .3
+max jump speed increased from 4 -> 6

+forward dash hspeed and vspeed both increased
+airdash now can cancel during hitpause
-attacking with the same move out of a dash cancel has a cooldown of 15 frames

+jab startup decreased from 6 -> 5
+jab 3 bkb changed from 3 -> 6 .5
+jab 3 angle changed 45 -> 40
+jab now moves you slightly forward
+jab 1 & 2 hitbox size increased

~dattack anim tweaked
-dattack now has whifflag
-dattack endlag increased from 7 -> 12
+dattack bkb increased 6 .4 -> 6. 5
+dattack size increased
-dattack now has a late hit


+dtilt now has a sweetspot with the stats of 90 -> 100
+bkb changed from 10 .1 -> 7 .5
~dtilt hitbox tweaked to match the visual
+dtilt main hit bkb changed from 10. 1 -> 6. 4
-hitpause changed from 5 .1 -> 5.4
+dtilt sweetspot damage increased from 6 -> 9
+dtilt endlag decreased from 20 -> 12
-dtilt now has whifflag
-dtilt can no longer be jump canceled

~utilt animation tweaked
~utilt windows adjusted (makes the animation a little more clear)
+utilt air hitbox removed
+utilt scaling increased from 6 -> 6. 4
+utilt hitbox tweaked to better match the visual
~utilt angle changed from 70 -> 60
+utilt endlag decreased from 9 -> 7

-ftilt projectile resets lifetime on parry
-ftilt angle changed from 42 -> 45
+ftilt startup decreased from 13 -> 10
-ftilt now has whifflag
+ftilt 1 bkb changed from 4. 6 -> 6. 0
+ftilt 1 angle changed from 45 -> 50
+ftilt projectile bkb increased from 4. 2 -> 6. 5
+ftilt projectile hitpause increased from 2. 2 -> 7. 8
+ftilt projectile damage increased from 3 -> 6
+ftilt 2 startup reduced from 14 -> 10
+ftilt is now a rekka
+ftilt projectile spawns a bit higher

~ustrong animation tweaked
+ustrong range increased to match the visual
+ustrong bkb increased from 8 .9 -> 8 1.15
+ustrong startup decreased from 19 -> 16
-ustrong now has proper whifflag
-ustrong endlag increased from 22 -> 25
+ustrong damage increased from 10 -> 16

+dstrong can now be canceled into airdash on hit
~dstrong both initial hitboxes stats have been normalized
+dstrong startup decreased from 15 -> 13
+dstrong initial hitbox lifetime increased from 3 -> 5
+dstrong hitbox size increased for both initial and late
+dstrong initial hitbox bkb increased from 7.9 -> 7.1
-dstrong initial hitbox angle changed from 42 -> 45
-dstrong late hitbox bkb changed from 6 .75 -> 6. 6
+dstrong late htibox angle changed from 42 -> 60
-dstrong now has whifflag
-dstrong initial hitpause increased from 7 .6 -> 7 .9

~fstrong animation tweaked
-fstrong late hit removed
+fstrong bkb changed from 8 and 1 -> 7 1.25
+fstrong hitbox size increased to match visual
-fstrong now has whifflag
-fstrong endlag increased from 21 -> 26
+fstrong damage increased from 10 -> 18

~nair animation tweaked
+nair (both) hitboxes tweaked to match the visuals
+nair landing lag reduced from 7 -> 6
+nair1 bkb increased from 4 .2 -> 6 .2
+nair1 hitstun multiplier removed
+nair1 damanger increased from 3 -> 5
-nair1 extra hitpause removed
-nair1 hitpause increased from 4 -> 6. 2
+nair2 bkb increased from 5 .6 -> 6 .65
+nair2 angle changed from 50 -> 45
-nair2 hitpause increased from 4 -> 8. 8
+nair2 endlag decreased from 14 -> 9

+dair startup reduced from 14 -> 9
+dair bkb changed from 10 -> 6 .5
+dair hitpause changed from 6 .25 -> 6 .5
+dair angle changed from 95 -> 90
+dair body hit angle changed from 8 -> 60
-dair body hit hitpause changed from 2 .15 -> 3 .5
-dair end-lag increased from 7 -> 11
+dair body hit damage increased from 1 -> 3
-dair ignores projectiles now
+dair can now be hittfalled
-dair cooldown increased from 8 -> 12

+bair angle flipper removed
+bair now has a lingering late hit

+uair projectile ignores walls now
+uair projectile max hits increased from 2 -> 5
+uair projectile hitpause increased from 2 -> 5
-uair projectile now has a hitstun multiplier of .85
-uair projectile hitbox size reduced
+uair is transcendent now
+uair no longer halts momentum
+uair can now be hitfalled
-uair projectile will get disabled when peacock is in hitstun

~fair animation tweaked
+fair now has a lingering back hitbox (it could allow for cool stuff with back dash)
+fair damage increased from 8 -> 10
+fair bkb increased from 8 .75 -> 8. 8
-fair angle raised from 40 -> 45
-fair startup increased from 13 -> 15
-fair hitpause increased from 8 .1 -> 10 .1

+nspecial hitpause increased from 10 -> 17
-nspecial hitpause scaling removed
+nspecial angle changed from 65 -> 60
+nspecials hspeed increased from 2 -> 3
+nspecials vspeed increased from -4 -> -6.5
-nspecial cooldown increased from 60 -> 100
+nspecial bkb increased from 2 -> 6
-nspecial now has a hitstun multiplier of .6
+nspecial now ignores projectiles but isnt trascendent

+fspecial startup decreased from 18 -> 15
+fspecial endlag decreasedfrom 19 -> 15
-fspecial cooldown increased from 40 -> 100
+fspecial last projectile bkb increased from 4 .2 -> 5 .5
+fspecial first 2 projectiles bkb changed from 4 .2 -> 6. 0
-fspecial now has a hitstun multiplier of .8

~uspecial is now the same as grounded uspecial, a teleport in the air
+there is now an attacking version of uspecial when you hold special down
+uspecial startup is now projectile invuln
+uspecial startup reduced from 16 -> 14
-pratland increased from 3 -> 16

I would also like to say thank you all for playing Peacock, She was one of my favorite characters to make, and I couldn't have made it here if it weren't for the community. Thank you.

更新于:2021 年 7 月 4 日 下午 3:24

v1.8 Patch

-Adjustments-

Slightly altered general stats:
-Increased falling and fastfall speed
-Slightly increased knockback weight
-Decresed dash speed

Fixed a palette bug that her gloves will change color in certain skins

-Buffs-

Peacock can now teleport backwards with grounded USpecial
Final Smash can now spray
Increased UTilt base knockback
Jab's 2nd hitbox now force flinches instead of knocking them off a bit

-Nerfs-

Weak attacks can no longer cancel out of the first frame after hitting someone
All strong attacks now have slightly more startup lag"
Slightly increased FTilt startup and ending lag
Grounded USpecial no longer starts at window 2 if you cancel an attack to it