Don't Starve Together

Don't Starve Together

Playable Pets Essentials
140件中 1-10 を表示
< 1  2  3 ... 14 >
更新: 9月24日 @ 5時00分

New Additions:
-Mobs can now play with Jimbo.

Misc:
-Added RemoveAllAbilities to playablepet component.
-Removed some prints regarding poise.
-Added SPECIALSLEEP and SKILL0 (sleep replacements) to abilities.
-Updated SGhoundp_common.

更新: 9月22日 @ 12時14分

Additions:
-Added a postinit to freezable component to allow for immunity (players cannot not have the freezable component removed).
-Setting the freeze resistance parameter in PlayablePets.SetCommonStateResistances above 8000 will now give the freeze immune variable.
-PlayablePets.RevRestore now resets poise.

Bug Fixes:
-Fixed some old outdated stuff regarding poise component.

更新: 9月20日 @ 8時46分

Bug Fixes:
-Overwriting SetSegment of Vanilla game's centipede component for playable Ripple.
-Fixed Moosegoose being able to attack while flying.

更新: 9月18日 @ 13時20分

New Stuff:
-Includes action compatibility with the new vault area.
-Mobs will no longer die when they fall in the void, and will follow the vanilla method of returning to ground. (This does not include the ocean, which still causes death).

Fixes:
-SetAmphibious will now implicitly enable world collision on load in caves.

更新: 9月14日 @ 0時47分

-Added IsAlly function to PigFaction component.
-Added PlayablePets.IsDestructionEnabled to determine if -MobDestruction setting is enabled.
-Recovered Deerclops common stategraph.

更新: 8月8日 @ 9時12分

-Added PlayablePets.DoCommonHide to commonize "flying/disappearing" mechanics.
-Added several common stategraphs for mobs, after the update sweep there will no longer be "duplicate" stategraphs.
-Updated Common OnAttacked event handler to support electrocution.

更新: 7月29日 @ 8時46分

更新: 7月28日 @ 16時43分

更新: 7月28日 @ 15時00分

更新: 7月15日 @ 21時33分

-Fixed an oversight with sink_fast state allowing mobs with a minhealth above 0 to crash the game.
-Mobs using minhealth that die will have their minhealth restored upon reviving.