Don't Starve Together

Don't Starve Together

Playable Pets Essentials
Affichage des entrées 1-10 sur 140
< 1  2  3 ... 14 >
Mis à jour le : 24 sept. à 5h00

New Additions:
-Mobs can now play with Jimbo.

Misc:
-Added RemoveAllAbilities to playablepet component.
-Removed some prints regarding poise.
-Added SPECIALSLEEP and SKILL0 (sleep replacements) to abilities.
-Updated SGhoundp_common.

Mis à jour le : 22 sept. à 12h14

Additions:
-Added a postinit to freezable component to allow for immunity (players cannot not have the freezable component removed).
-Setting the freeze resistance parameter in PlayablePets.SetCommonStateResistances above 8000 will now give the freeze immune variable.
-PlayablePets.RevRestore now resets poise.

Bug Fixes:
-Fixed some old outdated stuff regarding poise component.

Mis à jour le : 20 sept. à 8h46

Bug Fixes:
-Overwriting SetSegment of Vanilla game's centipede component for playable Ripple.
-Fixed Moosegoose being able to attack while flying.

Mis à jour le : 18 sept. à 13h20

New Stuff:
-Includes action compatibility with the new vault area.
-Mobs will no longer die when they fall in the void, and will follow the vanilla method of returning to ground. (This does not include the ocean, which still causes death).

Fixes:
-SetAmphibious will now implicitly enable world collision on load in caves.

Mis à jour le : 14 sept. à 0h47

-Added IsAlly function to PigFaction component.
-Added PlayablePets.IsDestructionEnabled to determine if -MobDestruction setting is enabled.
-Recovered Deerclops common stategraph.

Mis à jour le : 8 aout à 9h12

-Added PlayablePets.DoCommonHide to commonize "flying/disappearing" mechanics.
-Added several common stategraphs for mobs, after the update sweep there will no longer be "duplicate" stategraphs.
-Updated Common OnAttacked event handler to support electrocution.

Mis à jour le : 29 juil. à 8h46

Mis à jour le : 28 juil. à 16h43

Mis à jour le : 28 juil. à 15h00

Mis à jour le : 15 juil. à 21h33

-Fixed an oversight with sink_fast state allowing mobs with a minhealth above 0 to crash the game.
-Mobs using minhealth that die will have their minhealth restored upon reviving.