Arma 3
TTS Cloak Demo
10件中 1-10 を表示
更新:2021年11月21日 @ 17時52分

- Updated script files to latest version.

更新:2021年8月12日 @ 23時07分

- Fixed bug that caused cloaked players to remain invisible to the host player after uncloaking in locally hosted multiplayer games.

更新:2021年7月26日 @ 21時33分

- Updated thumbnail to distinguish between script/mod versions.

更新:2021年7月22日 @ 4時00分

- 'Cloak Unit' ZEN module has been renamed to 'Cloak Unit(s)' and now has a second parameter that will apply the cloak effect to the unit's group if enabled.

更新:2021年7月11日 @ 23時54分

- Added custom ZEN icons.

更新:2021年4月23日 @ 6時52分

- Implemented Majestic Iranian Kebab's collision fix (NOTE: Local player's character will no longer be hidden when in third person).

更新:2021年4月11日 @ 19時35分

- Removed Achilles compatibility (no longer supported).
- Removed need to execute fn_initCloak and fn_customZeusModules manually from init scripts.

更新:2021年2月10日 @ 21時47分

- Added Twiznak's active camouflage functionality for vehicles using PIP cameras.
- Added 'Give Active Camouflage' module to allow dynamic adding of vehicle active camo.
- Added ability to remove vehicle active camo using 'Remove Cloak' module.
WARNING: Adding/removing vehicle cloaks creates/deletes PIP cameras, which can interfere with the Spectator/Zeus camera. Usually this requires the player to close and reopen the Spectator/Zeus camera however it can cause issues for units with forced Zeus interface since they are not able to close and reopen the interface. Use vehicle cloak with caution if using Spectator/Zeus in mission.
- Minor tweaks to hopefully make the script more JIP compatible.
- Cloaking AI now properly prevents them from shooting while they are cloaked by disabling "TARGET" and "AUTOTARGET" AI, will preserve state if the AI had this disabled already before cloaking.
- Fixed a typo in fn_giveCloak which would cause issues with interaction menu actions.
- Added a new setting & display to show/hide vehicle camo UI seperately to cloak UI.

更新:2021年2月8日 @ 5時17分

更新:2021年2月8日 @ 2時17分