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Thermal Fire
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更新于:2022 年 7 月 1 日 下午 7:01

Version 0.4.5
- Reduced load on networking
- Joint-based conduction happens less often, reducing load on computer
- Tweaked some exotic multiverse conditionals
- Resolved an NRE issue with ThermalFlamethrowerController
- Resolved a visual bug with Wooden Panels not burning
- Resolved a visual bug with clientside fire particles being triggered
every frame

更新于:2022 年 6 月 27 日 下午 9:58

Version 0.4.4
- Cycling flamethrowers rapidly no longer provides benefits
- Console command sfm replaces sfmbf, which now alters the int directly
- fire sources now add thermal energy instead of temperature.
As a result, heavier objects take longer to heat up and hold more heat.

更新于:2022 年 6 月 26 日 下午 10:21

Version 0.4.3
- Improved performance
- Reduced networking messages sent
- Added error handling for networking messages
- Reduced risk of flamethrower particles colliding with the flamethrower
- Fixed false fire spreading visuals
- Reworked conditionals for networking
- Revealed toggle for thermal properties of Torches and Flameballs

更新于:2022 年 6 月 25 日 下午 2:43

Version 0.4.2
- Fixed bug with null RigidBodies on parented Wooden Panels

更新于:2022 年 6 月 24 日 下午 7:13

Version 0.4.1
- Slowed burning at lower temperatures
- Added induction
- Fixed bug where default config wasn't applied correctly
- Removed IrresoluteFire feature
- Added Combustion Heating, where a burning block
heats itself up over time and other blocks through emitted particles
- Most blocks now conduct temperature
- Buffed flamethrowers and water cannons' thermal abilities
- Split a number of classes into smaller classes
- Improved error messages & comments
- Enabled thermal capabilities on Torches, Flameballs and Bombs

If you experience any issues with this update, try deleting the file with "ThermalFire" in its name in your Mods/Config directory and restarting Besiege.

更新于:2021 年 8 月 21 日 上午 9:31

Version 0.3.3
Build Surfaces are no longer affected by fire. This is because there is no way to efficiently reconcile their internal mechanics with those of Thermal Fire.

更新于:2021 年 8 月 20 日 下午 8:43

Version 0.3.2
Fixed bug that would generate NREs when Build Surfaces were put into play mode due to having null joints in their array of joints.

更新于:2021 年 3 月 30 日 下午 3:33

Version 0.3.1
[Bugfix]
Resolved some physics issues that arose from Wooden Panels not parenting to blocks that had their vanilla fire behaviour forcibly removed.

更新于:2021 年 1 月 29 日 下午 6:18

Version 0.3.0
[Changes]
Made blocks take on the burning texture while heating up
Added 5 new settings to alter fire's behaviour, each of which can be accessed through console commands.

更新于:2021 年 1 月 24 日 下午 12:11

Version 0.1.0
Mod split off from BlockHealthRemovalTool
Massive internal changes, opening up simple cross-mod capability
Heating rate at different sim speeds resolved
Networking simplified and reduced
Added toggles to Flamethrowers' and Water Cannons' thermal capabilities
Change on combustible blocks where they will self-quench if not kept hot
(The above may be reversed later)
Thermal emitters can now only affect one block per particle
Winch heads no longer blacken when attached to a heated block
Component use reduced