全面战争:战锤2

全面战争:战锤2

Animals for Wood Elves
正在显示第 1 - 10 项,共 16 项条目
< 1  2 >
更新于:2021 年 12 月 29 日 上午 11:12

更新于:2021 年 8 月 7 日 下午 12:05

Bug fix: Tigers should now be recruitable by Drycha in campaign
Thanks Hate Criminal for catching that one

更新于:2021 年 7 月 31 日 上午 8:45

Update for silence and the fury

Stat rebalance for all units
Screenshots updated to represent the new stat lines
All animals now gain +10% melee attack buff from fighting in forests, in addition to the usual wood elf bonuses
New tier 4 unit: Tigers
Wildcats moved to tier 2
Lake dragons capped to 1 per tier 5 building
Fixed it so the ai should now recruit animals far more frequently. In some instances over half the units in an ai army will be animals.
Special thank you to Streamlined for his extensive playtesting and rebalancing. The many hours he put in to improving this mod is greatly appreciated.
Units should now lose more often than not when fighting 1 v1 against their closest vanilla equivalent in open terrain, while winning more often than not when fighting the same matchup within a forest.

更新于:2021 年 4 月 1 日 下午 8:24

Gave everyone a unique battle banner
Changed their ui grouping to 'forest creature', with new paw print icon
Fixed static looking distortion on lake dragon when viewed from distance

更新于:2021 年 3 月 30 日 上午 8:47

Visual update.
Finally got rid of the little jackets on the wildcats
Also reduced the visibility of the seam around their necks

更新于:2021 年 3 月 19 日 上午 8:15

Updated for Rakarth update

更新于:2021 年 3 月 7 日 上午 9:18

更新于:2021 年 2 月 1 日 下午 3:07

hahahahahahahahaha
it feckin worked
cat bug defeated

更新于:2021 年 1 月 21 日 下午 3:48

Wolves made slightly more expensive than 'giant wolves'
Will eventually either entirely replace giant wolves with wolves or differentiate into 2 tiers and/or roles

tbh leaving Drycha with access to giant wolves was an oversight

更新于:2021 年 1 月 21 日 下午 2:15

Reupload of small stat rebalance
see details below