ARK: Survival Evolved

ARK: Survival Evolved

More Kaiju Mod
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Opdatering: 3. juni 2021 kl. 15:13

- Changed irohs controls, X toggles through all projectiles now
- Wutoulong can only spawn as male now.
- Behemoths meteor sounds alot more powerful now
- Trying to find motivation to work on a new kaiju, but basically the plan is. So, imagine... alot of giant horrifying ants like the one in that kaiju defense force game, the ones that are everywhere lol

Opdatering: 26. maj 2021 kl. 13:34

- Okeanos minion should no longer keep giving the boss variant invincibility when tamed
- Gaia\'s quetz\'s AI fixing attempt again

Opdatering: 23. maj 2021 kl. 6:34

- Fixed the burnt status effect making enormously large flames that cover targets

Opdatering: 22. maj 2021 kl. 17:38

- Attempted to do something, will check if the super spyglass will now display custom descriptions for the kaiju

Opdatering: 22. maj 2021 kl. 17:35

- Attempted to do something, will check if the super spyglass will now display custom descriptions for the kaiju

Opdatering: 18. maj 2021 kl. 14:06

- Gaia weaknesses all increased by 1.0 (so a 4x weakness to fire is now 5x). This is due to her high hp and damage reduction

- Gaia AI improvements

- Okeanos gets slightly less health per level now.
- Goliath\'s slam now damages all structures, same damagetype as an explosion and has a 4x damage multiplier towards all structures. This will also help him kill sasorasu.
- Arachne\'s weaknesses corrected, no longer has duplicate weaknesses to fire causing her to take more than she should from it.

- Zuko should no longer give the lore item when killed.
- Xenonia should be able to aim her tail web attacks better now
- Increased goliaths insulation due to other kaiju having insulation now as well to make him a bit more special
- Wutoulong\'s dragon bomb now no longer counts as a melee attack. Also has an increased damage multiplier towards structures but i cannot recall by how much
- Typhoon base health and level ups buffed slightly.


- Raised beastalion and colossalus\'s oxygen so they do not drown as easily.
- fixed akuky ry\'s damage resistances. Should be immune to lava now too (but not magmasaur fireballs)

- Okeanos can no longer be intimidated by gojiran, wutoulong, and kaitan.

- lowered base damage of kaitan and tek gojirans swipe attacks, attacks hit 4 times now

Opdatering: 17. maj 2021 kl. 15:33

- Kaiju balance and just overall quality updates:
- Titania no longer targets corpses, neither do the shimmerwings
- Iroh and Zuko LMB attack now damages metal structures, shreds natural armor of some creatures
- False Titan LMB attack now damages metal structures, shreds natural armor of some creatures. No longer has knockback on larger creatures
- Wutoulong LMB attack now damages all structures. Dragon BOMB AOE increased signifigantly.


- Behemoth two handed slam now damages all structures.
- Arachne Bite is now the artheuropleuras damagetype, now damages all structures and demolishes armor
- Colossalus\'s two handed slam damages all structures now, normal LC attack damages up to metal
- Beastalions two handed slam now damages up to metal
- Gojiran and Kaitan attacks that had only damaged up to stone before now damages up to metal, tek gojiran however can damage TEK
- Kaiju with the kaiju stun damagetype, those attacks now damage all structures and have a 3x damage multiplier towards structures. HOWEVER because of this, some kaiju in this mod that had weakness to this and the king kaiju\'s attacks, will have the multipliers COMBINED. (so 3x weak to king titan and 3x weakness to kaiju damagetype = 9x weakness to kaiju damagetype now)
- Typhoon tentacles properly renamed from "Scorn Tentacles". Also now have a sweeping attack that damages metal structures. Weaker than their other attacks with no other effects and no knockback against larger targets and has a cooldown
- Xenonia no longer targetted by turrets when underground. Will also no longer target corpses
- Iroh and Zuko should only use their tail slash behind them against opponents behind them.
- AI improvements to kaitan and tek gojirans slashing attacks

- Added summoned fire golems (zukos minions) to sasorasu\'s damage weakness. However they take 5x damage rather than 2x damage from all sasorasu.
- Fixed the fire golems from zuko giving alot of XP (rock golems give a crap ton)
- Fire golems should no longer target corpses (an issue vanilla rock golems have.)
- Fenrir should now slightly insulate nearby allies. If his soul wolves have recieved the AOE wolf king buff he gives off, they too will have a slight insulation. Around 250 hypo for fenrir himself and around 50 per soul wolf. Insulation does not scale with melee.
- Colossalus and Beastalion now slightly insulate allies from the cold (due to the steam they emit). Beastalion is around 250, colossalus is around 500 and has almost 3 times the range, HOWEVER colossalus will also cause -200 hyperthermia insulation due to his immense size
- nerfed colossalus two handed slam damage a bit due to the raid dino damagetype by default doing more damage to creatures
- Arachne, Behemoth, Xenonia, False Titan, and Sasorasu no longer take fall damage.

- rubble golem now take 12x damage from sasorasus left click, sasorasu weak to its attacks, same goes vice versa, its all about who lands the first hit now.

Opdatering: 16. maj 2021 kl. 8:32

- Something regarding textures missing

Opdatering: 14. maj 2021 kl. 10:34

- Fixed some wild kaiju issues where they wouldnt really target you if you attacked them
- Goliath takes 3x damage from sasorasu (lore reasonings, long story)
- Okeanos swimming stuff testing, not sure if its working or not the boss is too big for the water in the devkit
- nerfed torpor on some kaiju and increased on others
- Kaitan and Mechagojiran charge changed to a arm swipe.
- removed the glitchy turn animation on gojiran, gaia, kaitan
- Beastalion's minions slightly nerfed (mainly with the speed)
- Fenrir and some other kaiju no longer take fall damage
- Fenrirs minions no longer try to harvest when tamed



- Akura sasorasu are no longer classified by the game as a "robot"
- Burnt status effect particles toned down a bit
- Typhoon can sort of move around now, very slowly.
- Callisto AI changed testing
- Titania no longer will naturally be able to accidently damage the tameable variant in the wild and cause a war

Opdatering: 10. maj 2021 kl. 14:22

- Gojiran taming method isnt going as i wanted to, so heres whats going to happen now, you can use EMP on him at any time, but i halved the torpor per EMP. Also, invincible and vulnerable will just be damage modifiers, less damage when not charging breath and takes more when charging breath + a constant stamina drain when using breath. This is how it will work now.