ARK: Survival Evolved

ARK: Survival Evolved

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Opdatering: 23. juni 2021 kl. 5:45

Additive setting fixes

Opdatering: 22. juni 2021 kl. 6:56

Balance changes to ragnorona

Opdatering: 21. juni 2021 kl. 14:45

Added a second phase to okeanos and dialogue to okeanos and titania based on their health %

Removed behemoth sword and lowered torpor, new taming method now, removed old engrams, The behemoth immunity etc buffs are still tehre cuz im too lazy to remove them, but new taming method is get him under 1/4 hp and he is torpidable

Opdatering: 16. juni 2021 kl. 15:59

CHANGELOG FOR 6/20/21 BECAUSE STEAM WONT UPDATE THE CHANGELOG:


- Xenonia now has dialogue that plays at night time, has a bit more complex code since theres checks for attacking and swimming so she wont play the animation all the time. Dialogue is done through a buff so testing in process
- False Titan team class fix and no longer targets everything when wild
- Added multipliers to the EMP jaeger VS kaiju
- Tek Gojiran AI and other attacks adjustments. New attack where he should disable meks when using it (vanilla only). And gain a temporary defence and damage buff. His arms will only cackle with electricity when in this mode now
===== While in that mode, he will AOE stun debuff jaegers constantly as long as the 3 minute buff lasts, basically, if you use jaegers, your screwed =====

- Reduced size of tek gojirans breath projectiles, hitboxes remain the same
- Gojiran fire adjustments to hit better
- More arachne AI adjustments and testing
- Fixed False Titans death animation not spawning lightning correctly sometimes
- Changed death music for Xenonia
- Upon Death Xenonia will now create a cloud of poison for a few seconds which slow things near it regardless of alliance but also will damage enemies as well
- Fixed Gojirans Atomic breath so it doesnt do as much torpor anymore. Nerfed damage from irradiation debuff
- Rebuffed gojiran torpor buff, FIXED GOJIRANS TAMING METHOD, YOU MUST NOW WAIT TILL HES USING HIS BREATH OTHERWISE IT WONT WORK
- Arachnes gas clouds no longer use their own damagetype, now childed from the default ark poison gas damagetype, will however cause torpor when standing in it unlike poison wyverns and inflicts a acidic debuff in the process.
- Reduced the Small rogue jaegers drag weight from 1250 to 500, can be brought to boss battles now if you want to, also are now effected by colossalus's kicking attack.
- Behemoths two arm slam now uses the same damagetype as the ice titan
- Gojiran, Kaitan, Tek Gojiran can now use the left click underwater
- rogue jaegers dont attack everything in the wild anymore due to AI issues
- Behemoths Claw Swipe no longer damages all structures, only up to metal now, its knockback has been restored and now inflicts bleed.
- Gave normal jaegers their own AI
- Added new swipe down animation to category V and normal jaegers, left click is now also directional.
- Updated Sasorasu AI and attack range, added extra head socket to left click to help hit closer targets.
- Gave Xenonia her own AI, her attack range should work perfectly now
- reduced false titan weakness to explosions from 3x to 2x since his natural armor took a heavy nerf

- Despite contradicting my previous stance and the lore. I have decided to give sasorasu their own unique abilities per variant to make an incentive to taming them all...

=== UNIVERSAL ===
- Immune to bleed, blood drain, gnash, gashed now due to their armor

=== Molten ===
- Now shoots flaming spikes from its mouth that set things on fire. Decent damage and barrage

=== Glacial ===
- Now shoots very low damage but icy projectiles that freeze opponents solid

=== Albino ===
- Still only shoots webs, retains its slightly higher than the normal variants damage

=== Normal ===
- Now fires rocks at the enemy, decent damage and slows down targets and inflicts some torpor

=== Primordial ===
- Custom projectiles, do the same thing as before except now classified as a non-melee attack (why wildcard?), slightly higher damage. Now has benefit of inflicting torpor

=== Akura ===
- Same as before, but more crystalized and no longer classified as melee attack, slightly higher damage. Now has benefit of inflicting torpor


- Arachnes projectiles no longer classified as melee attack, her spit either. Now have the benefit of inflicting torpor.
- Rogue jaegers no longer target eachother in the wild, will also no longer target tek gojiran.
- Updated Soul of a fallen wolf attack range and increased AOE of attack
- Fenrir's soul of a fallen wolf damage from 11 ==> 12, should now attack as fast when wild as tamed, with the attack speed being higher then before for wild and slightly slower now when tamed.
- Sasorasu left click now can harvest metal and stone, simalier to a rock golem or dunkel (BTW still has multiplier vs elementals, but with this change it also not only does 2x damage, but also ignores rock golem armor compeletly, making sasorasu one of, if not the best counters to rock golems now)
- reduced sasorasu extra multiplier vs rubble golem to 1.5x


- Gave primordial and akura sasorasu their own AI which should help them with their own AI issues
- Gave Fenrir his own AI, should help with the attack range now
- Goliaths fist slam now can kill riders off their mounts


- Added unique lore to the false titan
- corrected false titans name to valst (his actual name)
- reduced the harvesting on the non-boss variants of the sasorasus corpses
- Increased callisto and her minions base walk speed by around 25%, meaning their much faster now
- Can no longer level speed on sasorasu.
- Zukos minions can no longer damage metal with their basic attack



- Added New Lctrl Attack to the jaegers, which fire an energy bolt at targets now. The EMP and lower tier ones however, lack this ability

==== As a follow up to the above, the energy blast uses the tek projectile damagetype, childed of course, and deals the typical jaeger scaling damage to kaiju. The normal jaeger's deals 60 damage direct and 80 explosive, but the category V does 100 direct and 120 explosive, all jaegers, regardless of alliance and size are immune to these projectiles=======

- Better AI for the category V's so they dont get too close to their target when fighting
- Jaegers no longer use oxygen stat nor can they level it, making wild ones stronger now
- drastically improved base carry weight of jaegers
- lowered XP recieved for killing jaegers, especially the tiny ones





NEW (SORT OF) KAIJU:

Arbitors: smaller jaeger-like beings around the size of a carnotaurus. Mechanical like, they cannot be ridden (even if forcetamed) and cannot be tamed. They have a gang bonus up to 10 and are relatively fast. Unlike jaegers which damage up to stone, arbitors damage up to metal with their attacks. Their moveset is almost identical to a normal jaeger but they dont have bonus's VS kaiju

(Only the melee variant currently implemented)

=======ATTACKS=======

(SWORD VARIANT ONLY) Sword Swipe: Damages up to metal, base 37 damage (5 less than a rogue jaeger the smaller variant), inflicts deinonychus bleed

(RANGED VARIANT ONLY)) Energy Slice: Slices the air, firing an energy blast directly at its target, this energy blast deals base 46 damage and cuts through enemies, inflicting the carnotaurs bleed debuff.

(SWORD ONLY) Punch: Damages stone, 20 base damage, high knockback and inflicts stun

(RANGED VARIANT ONLY) Ranged Weapon Smack: Damages stone, 26 base damage, high knockback and inflicts stun

(SWORD VARIANT ONLY) Sword Stab: 55 base damage, decent knockback, inflicts gashed.

Energy Blast: Functions simalier to the variant jaegers have, but more like actual shots rather than explosives, base 55 damage and inflicts fire

(SWORD VARIANT ONLY) Ally Protection: Plunges its sword into the ground, stationary, has a 120 second cooldown. Creates a shield for its allies which can be refreshed by other arbitors, decreases the damage arbitors take by 50% for 35 seconds.

(RANGED VARIANT ONLY) Ally Regeneration: has a 120 second cooldown. Buffs itself and allies just like the other variants, regenerating 30% of an arbitors max health in 10 seconds while during this duration also healing 25 base health rapidly per second and 100 stamina.

Opdatering: 16. juni 2021 kl. 15:57

- Fixed False Titan Climb Height
- Tamed Jaegers should no longer target corpses
- Xenonians and Xenonia are now passive (She\'s calmed down a bit now :D)
- Shimmerwings are now passive, until alerted by titania
- Tamed titania summons 5 shimmerwings now, boss variant summons 8 (was previously 6 and 12)
- Increased interval on shimmerwing breath attacks
- Adjusted wutoulong and behemoth AI more
- adjusted fenrir bite distance so that the AI will sort of try to build up its bite fury before reaching you
- Arachne, False Titan, Iroh, Xenonia, and a few other kaiju no longer target corpses in the wild
- Adjusted Arachnes AI, she will now stay back and barrage from a distance with her ranged attacks and stay standing there until you get close where she will then move in, more accurate to her behaviour and fighting strategy lore-wise (WARNING, THIS APPLIES TO TAMED ONES AS WELL, DONT EXPECT YOUR ARACHNE TO ALWAYS CHARGE IN TO SAVE YOU NOW)
- Disabled Fenrir\'s fleeing AI due to possible issues that will need further testing
- Horus and Owl Beast no longer target corpses when wild (Due to arks flying AI making it difficult for them to do so)
- Some Goliath changes.
- Okeanos minions can move a bit faster now (To help you escape with your tamed one when you tame one)
- Gaia now has trample damage when not running (previously only did so when running, but the kaiju is incapable of doing so, rendering her unable to trample in the first place.)
- Fixed Gaia\'s minions heading towards the center of the map when theres no target???
- Reorganized attack states and buffs
- Adjusted fenrir and his minions attack destinations

Opdatering: 14. juni 2021 kl. 13:40

- Colossalus has new hitboxes NEW HITBOXES BELOW

=============COLOSSALUS=============
- Lower Pelvis
- Chin
- Nape
- Left Leg
- Right Leg




- Colossalus\'s kick now punts creatures below 550 drag weight into the air and away. Nerfed damage on kick and other attacks, increased attack range. Nerfed knockback on kick.

- Colossalus, Behemoth, Wutoulong, Kaitan, Gojiran, Beastalion no longer target corpses when wild
- Xenonians will now target water opponents
- Xenonia\'s lethal bleeding tail injection now also stacks a full 5 deinonychus bleed as well as acid burn on targets, fixed the attack hit time, Changed lethal bleed particle effect
- added more particle effects to gojirans atomic breath
- Atomic breath no longer deals friendly fire damage (BEHEMOTHS FIRE STILL WILL HOWEVER)
- Xenonia and xenonians AI update
- Gojiran, Kaitan, and Tek Gojiran attack range and ai update. Tail whip also has longer range now and far more knockback
- Kaitans swipe attack now inflicts bleed and launches creatures below 950 drag weight into the air and away.
- Readded knockback to their stomps as well


- When night time arrives, fenrir will automatically howl
- When night time arrives, false titan will automatically play an animation
- increased typhoon and its tentacles drag weight to 2200
- increased colossalus drag weight to 2200
- increased behemoths attack range
- Disabled the fleeing AI on Gaia\'s minions and Zukos minions as well
- Slightly decreased Okeanos\'s attack rate.
- Slightly nerfed Typhoons health level ups
- Fixed AI Xenonia\'s tail impale attack being unable to be properly utilized
- Typhoon can now level damage due to his fire breath attacks being implemented
- Lowered the camera for the false titan
- false titan no longer auto attacks everything in the wild.




Termintants really really really hate fire now....



Opdatering: 13. juni 2021 kl. 20:03

- Behemoth, Wutoulong, Gojiran, Kaitan, Tek Gojiran, Okeanos, Gaia, Typhoon, now get targetted by other creatures simalier to the titans, so creatures will have an easier/harder time targetting them more realistically!

NEW HITBOXES BELOW

=============BEHEMOTH=============
- Lower Pelvis
- Chest
- Upper Back
- Neck (near when connects to head)
- Left Foot
- Right Foot
- Left Elbow
- Right Elbow






=============WUTOULONG=============
- Left Foot
- Right Foot
- Lower Pelvis
- Chest
- Middle Head




=============GOJIRAN, KAITAN=============
- Lower Pelvis
- Torso
- Chest
- Left Foot
- Right Foot
- Upper Neck


=============TEK GOJIRAN=============
- Lower Pelvis
- Upper Pelvis
- Torso
- Left Foot
- Right Foot
- Chest
- Back
- Head




=============GAIA=============
- Lower Pelvis
- Torso
- Left Foot
- Right Foot
- Left Ankle
- Right Ankle
- Left Knee
- Right Knee
- Left Hand (Minor)
- Right Hand (Minor)
- Left Elbow
- Right Elbow
- Left Shoulder
- Right Shoulder
- Chest
- Neck
- Face




=============OKEANOS=============
- Body (1 on each side)
- Rear End Body (Where the two bulges on the model are, 1 on each side)
- Back (Above the model)
- Head (Above the Model)
- Neck
- Head (1 on each side)
- Face (In front of its head)





=============TYPHOON=============
- Body (4 surrounding main body)
- Tail (Around 4 around its tail)
- Upper Chest
- Neck
- Lower Neck
- Upper Neck
- Head





Opdatering: 12. juni 2021 kl. 16:58

- Behemoth, Wutoulong, Gojiran, Kaitan, Tek Gojiran, Okeanos, Gaia, Typhoon, now get targetted by other creatures simalier to the titans, so creatures will have an easier/harder time targetting them more realistically!

NEW HITBOXES BELOW

=============BEHEMOTH=============
- Lower Pelvis
- Chest
- Upper Back
- Neck (near when connects to head)
- Left Foot
- Right Foot
- Left Elbow
- Right Elbow






=============WUTOULONG=============
- Left Foot
- Right Foot
- Lower Pelvis
- Chest
- Middle Head




=============GOJIRAN, KAITAN=============
- Lower Pelvis
- Torso
- Chest
- Left Foot
- Right Foot
- Upper Neck


=============TEK GOJIRAN=============
- Lower Pelvis
- Upper Pelvis
- Torso
- Left Foot
- Right Foot
- Chest
- Back
- Head




=============GAIA=============
- Lower Pelvis
- Torso
- Left Foot
- Right Foot
- Left Ankle
- Right Ankle
- Left Knee
- Right Knee
- Left Hand (Minor)
- Right Hand (Minor)
- Left Elbow
- Right Elbow
- Left Shoulder
- Right Shoulder
- Chest
- Neck
- Face




=============OKEANOS=============
- Body (1 on each side)
- Rear End Body (Where the two bulges on the model are, 1 on each side)
- Back (Above the model)
- Head (Above the Model)
- Neck
- Head (1 on each side)
- Face (In front of its head)





=============TYPHOON=============
- Body (4 surrounding main body)
- Tail (Around 4 around its tail)
- Upper Chest
- Neck
- Lower Neck
- Upper Neck
- Head





Opdatering: 11. juni 2021 kl. 12:16

- Changed back category V jaeger damagetype, no longer has bonus vs kaiju and doesnt freeze bosses anymore since it seems like my childed and copied variants of the freeze buff just dont work entirely
- Typhoon\'s main body can now fight by breathing fire, identical to goliath/irohs fireballs but slightly less rate of fire, also doesnt really reach the ground, more for fighting larger kaiju/flyers
- Added more particles and sounds to Typhoons animations and attacks
- Typhoon summoning now has a 35 second cooldown rather than 19 second
- Typhoon tentacles get slightly better defence and damage for their gang bonus, however gang bonus maxes at 9 now rather than 10
- Added grab attack to Typhoon tentacles, doesnt dismount riders and can carry unconscious, water, flyers. Can carry up to an allo in size, and while grabbed victims will constantly take around 50 damage every second and be inflicted with a % based health drain debuff called gashed.
- Increased Typhoon serpents attack range
- Cooldown on typhoons serpents torpor spikes raised to 24 seconds from 18 seconds. Damage is also now nerfed to base 5 from base 9
- Sped up death animation on serpents
- Arachne is now classified as a "big dino"

Opdatering: 10. juni 2021 kl. 12:15

- Fixed broken code in Xenonia that caused her to stay invisible sometimes if you left render distance when she burrowed...
- Terminite health and damage when tamed now are only 70% as high as wild ones rather than 80%