Tabletop Simulator
Dune Imperium + Rise of IX + Immortality (scripted)
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Обновление: 16 мар. 2021 г. в 22:24

Quick fix:
1. Re-posted the "spice" token images

Обновление: 8 мар. 2021 г. в 11:57

Included fixes:
1. Improved player token passing for 2-player games
2. Updated the text display for the Selective Breeding location (trash vs. discard)

Обновление: 28 фев. 2021 г. в 8:42

Fixes:
1. Corrected the cost logic for the Mentat space at higher levels of difficulty for solo play
2. Refined Rival reshuffling logic to avoid pulling a player's discard area for reshuffling

Обновление: 26 фев. 2021 г. в 19:09

Minor tweak to the end of Recall phase auto-draw logic to handle intrigue cards

Обновление: 26 фев. 2021 г. в 9:38

Enhancements:
1. Implemented an auto-draw at end of Recall phase for a player's starting hand (empty to 5 cards)
2. Bumped up the size of the "phase" buttons to make them a little more visible/easier to click

Обновление: 24 фев. 2021 г. в 18:50

Follow-up Fixes:
1. Corrected the Conspire location logic for Rival players
2. Updated the House Hagal draw/reshuffle logic to better detect when a single card is remaining
3. Tweaked the reshuffle logic to avoid reshuffling a player's hand

Обновление: 24 фев. 2021 г. в 15:10

Bug Fixes:
1. VP token movement related to quickly clicking the increase/decrease buttons
2. Card draws auto-reshuffle for board locations and if the 5 card draw is clicked on an empty draw deck
3. Adjustment to the Conspire location to properly handle troop garrisons

Обновление: 19 фев. 2021 г. в 18:36

Fix for the occasional Reset Conflict Zone error

Обновление: 19 фев. 2021 г. в 18:20

Fix to the Bene Gesserit solo play logic for auto-drawing an intrigue card once an alliance is formed

Обновление: 13 фев. 2021 г. в 18:54

Adjustment to the High Council location logic for the 5 Solaris spend related sciprting