Tabletop Simulator

Tabletop Simulator

394 个评价
Dune Imperium + Rise of IX + Immortality (scripted)
13
9
2
9
5
2
6
2
3
3
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
1.611 MB
2021 年 1 月 8 日 下午 12:56
2023 年 8 月 29 日 下午 9:18
82 项改动说明 ( 查看 )

订阅以下载
Dune Imperium + Rise of IX + Immortality (scripted)

描述
Original credit goes to Unclekulikov for getting everything compiled and posted for the base game (fantastic work). This mod is a branch from that work to introduce QOL scripts, layout optimization, clean-up of card/token/content scans and automation for 1P/2P games.

...and now includes the Rise of IX and Immortality expansions!

(ongoing refinement of both expansions in progress)

As requested, list of what's NOT automated currently:
-----------------------------------------------------------------------
1. No auto-gain/loss of resources/assets related to played agent cards or revealed cards
2. No calculation of total combat strength based on revealed cards (unit strength only)
3. No auto-resolution of intrigue cards
4. No automation of a Leader's abilities
5. No automation of the Research and Tleilaxu Track sections

Highlights of the Mod:
-----------------------------
1. Automated spending/acquisition of board location resource/bonus
2. Automated Rival logic for 1P and 2P setups (base game only)
3. Automated VP management (for board locations and alliance tokens)
4. Automated setup based on # of players seated (1P, 2P, 3P or 4P)
5. Additional snap points and alignment for placing tokens on the board
6. Easier resource management (i.e. obtaining or spending)
7. Automated card acquire mechanics for both the imperium and reserve rows
8. Automated conflict zone clean-up after resolution (click the button)
9. Automated "Maker" and "Recall" phases (click the same button)
10. Automated conflict deck randomization (draw button available as well)
11. Random First Player logic (used during setup) and automated first player passing
12. Quick link buttons to rulebook sections
13. Additional tweaks to the tokens, markers, cubes, etc. to aid in script usage

Lastly, don't forget to grab your leader at the start of the game!

Always open to additional input or ideas on improving the mod.

Enjoy!



热门讨论 查看全部(5)
5
2024 年 1 月 16 日 下午 2:24
Probably dumb question
migueltoes
4
2023 年 8 月 31 日 下午 5:20
Blue Control Markers not loading
SpiderCVIII
1
2024 年 1 月 2 日 上午 5:08
Setup script breaks on Solo game with both expansions
Soaryn ツ
705 条留言
EdgarAllanPoon 7 月 13 日 上午 12:50 
The game works fine for me, I just don't understand how to tell it that the rival's turn is over so it can either go to me or the next rival.
Alfadorfox 6 月 26 日 下午 6:14 
I'm getting the same import and script errors.
Casper35th 5 月 7 日 上午 10:10 
How in the world do you start a solo game?
Luvac Zantor 4 月 12 日 下午 1:37 
Same issue with missing import.
Yuri (The first Cosmonaut) 3 月 23 日 上午 9:29 
The Trashcan asset is not loading and missing from files
DelboyS 2 月 27 日 上午 8:11 
has anyone else had the following error when trying to set up a solo game (no expansions enabled in this case):
Error in Script (Global) function
<startLuaCoroutine/setupGame>: chunk_4:(856,39-52):
attempt to index a nil value

I understand that the mod creator hasn't had much time to maintain this mod but if anyone else has run into this and has a fix for it, I would really appreciate it!
TomatoCarrots 1 月 23 日 上午 7:32 
BrickHouse  [作者] 1 月 22 日 下午 9:22 
Yeah, that's fine by me. I haven't had nearly as much time to keep this mod updated these days unfortunately.
Digitalag 1 月 21 日 下午 8:35 
Excellent mod. My friends routinely play this version as it has the best QOL features and is very immersive. I was planning on producing a Dune Imperium + IX + Imm + Bloodlines (not Uprising) version using this as a base. I'm not a fan of sandworms. Ha. Are you cool with that BrickHouse?