Tabletop Simulator

Tabletop Simulator

Dune Imperium + Rise of IX + Immortality (scripted)
Viser 61-70 af 82 forekomster
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Opdatering: 25. jan. 2021 kl. 13:30

Quick fix to the automated recall phase mechanics to handle the recently added scripting for the automata deck

Opdatering: 25. jan. 2021 kl. 13:11

Updates Included:
1. Adjustment to the Draw Card script for 1P/2P automata
2. Added agent "placement" buttons on the board locations vs. manually dragging the agents

Opdatering: 24. jan. 2021 kl. 18:10

Trying a few new items out:
1. Added an initial foundation for the automation of the automata deck
2. Soundtrack for background music (tablet in the upper right)

Additional tweaks:
1. Save/Load logic for the VP buttons
2. Trash card script for relevant cards (minor time saver)
3. Logic to check if players have all selected a leader (rivals are still manual)
4. Bene Gesserit Alliance token name was missing
5. Minor fix to the VP button display logic for 1P and 2P setups

I've defaulted the automated automata deck to not place agents, but it can be turned on for those interested in giving it a try. Still working in the logic to place troops, take spice, adjust influence, etc..., but it will check board locations and place the rival agents automatically.

In default mode, the Draw Card button does flip a card from the rival deck.

It's a start.

Opdatering: 21. jan. 2021 kl. 6:58

Post release bug fixing:
1. Reserve row card stand size
2. Proper resource placement of the Orange player's solo setup
3. Imperium row acquire behavior

Opdatering: 20. jan. 2021 kl. 22:02

Big change to the overall table layout and available space. Should give plenty of room now for playing cards and keeping things organized. Also aligned all players to a single side of the board.

Functionality-wise, added VP adjustment buttons to make it easier to increase or decrease a player's VP total.

Opdatering: 19. jan. 2021 kl. 21:35

Minor clean-up of a few tokens and added a label for the intrigue discard area

Opdatering: 19. jan. 2021 kl. 18:50

Two Adjustments in this Release:
1. 5 card draw only reshuffles the discard if additional cards are needed
2. Initial strength calculates based on the number of players (i.e. 1P vs. 2P+)

Opdatering: 19. jan. 2021 kl. 10:59

Minor tweak to change the logic of the strength calculation button (now triggers based on player)

Opdatering: 17. jan. 2021 kl. 17:14

Rival Setup Updates:
1. Color selection for rivals (choose which to use)
2. Unused color spot now receives the Hagal deck

Opdatering: 16. jan. 2021 kl. 18:22

Next Round:
1. Rival swordmaster tokens now automatically placed on the Rival boards when revealed
2. Rival swordmaster tokens included in the recall logic for clean-up at end of turn