Counter-Strike 2

Counter-Strike 2

aim_map_neon
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更新于:2022 年 10 月 6 日 上午 6:32

Patch Note:

Major update for all my aim maps
- Changed my entire workflow of the editor part. (.vmf file)
- Did move the entire map in hammer, and did rebuild some parts.

New spawn placing, so players are always behind cover when spawned.
- Changed the total players: From 36 to 6 players.
(This helps with no line of site, from start of the round)

Changed: Default player models.
- Should help with clearly see the opponent player.

Removed all map commands.
- Only mp_warmup_end is now used a cross all aim maps.

Other minor changes as been made.

Steam Workshop photos has been updated

更新于:2021 年 2 月 23 日 上午 3:52

Patch Note

Last version was a quick update for myself, after serveral fail in compile of neon lights.
It was way to high value in lights source of the neon bars.
But at the time, I could not figur out why. (same value for both sites at the time)

After serveral days of working with neon lights I know manage to lower the value.
Needed to make new neon files, and test around for a long time.
T-Side now used the value of 100 and CT used value of 200.
This still keep the good neon feeling in map. And have around the same lights level for both sites.
(super weird, but it is what it is)

-No other change made to the map.

更新于:2021 年 2 月 12 日 上午 4:30

Patch Note

Updated all texture on surface.
- Did a rework of all my dev texture.

Other minor tweaks.

更新于:2021 年 1 月 13 日 下午 10:35

Patch note

Added:
QR codes and graffiti to serveral places.
Scan on you own risk

Added a roof, with window and lights from it.
forgot the dust in the air, but that will come later

Fixed:
minor bugs and double brush some places, and things like that)

Changed:
reduced values for lights and is behavior.
Made it a bit darker in general, and added other ligts soruce.

Neon:
Added serveral light bars, and changed colors on others as well.

更新于:2021 年 1 月 1 日 下午 6:19