Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs
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更新于:2021 年 3 月 11 日 下午 12:26

ss01 - preload BZTC logo odf
bd04 - increase distance at which dropship anims begin.

更新于:2021 年 3 月 9 日 下午 12:03

SS02 Eagle's Nest 1 - added a little script code to help ai not seem to go idle. Could've made more robust but didn't want to heavily rearrange it.
BD02 Preparations - added more starting scrap to move mission faster, and removed CCA base pylons for less clutter on spotting Pak turrets.

更新于:2021 年 3 月 6 日 上午 9:46

SS016 Tapping the Core - made changes to hopefully help mission end more smoothly after factory destruction cutscene.

更新于:2021 年 3 月 6 日 上午 9:06

6 scripts, fixed logic for enemy minelayer spawning - was making too many. Now back to only if enemy specific minelayer is not present and alive.

更新于:2021 年 2 月 27 日 下午 12:18

reworked missions.odf again. There are now SAFELY 4 items max listed for the tech screen.

更新于:2021 年 2 月 26 日 上午 8:41

Fixed missions.odf to only have 3 items per mission in Technology screen. I'm hoping this will remove the potential crash caused when players try to load a mission from the Archive. The update is active if there is no longer the Caution message in a player's Archive screen.

更新于:2021 年 2 月 13 日 下午 9:37

Fixed 33 scripts so that hopefully a player and friendly AI will not receive orders for a different team if they occupy a vehicle from another team via sniping. And fixed a crash on BD09 The Armory when destroying vault vehicles.

更新于:2021 年 2 月 8 日 下午 11:23

Great Divide IA - had to put in instant.dll in Path for map to work.
Thanks to Allen Blackwell for finding this error.

更新于:2021 年 1 月 26 日 下午 5:29

-Elysian Fields IA and MPI version - switched ball turrets to be on AI team. Allows AI to be more effective on these maps. MP version unchanged, turrets will still attack both human teams.

更新于:2021 年 1 月 15 日 下午 11:08

mission script files - modified about half the mission files to do checks for if an enemy unit is now occupied by the player, and therefore should not receive ai orders.