Noita
Chasm Biomes
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Mis à jour le : 23 avr. 2021 à 14h46

updated to support epilogue update. minor enemy changes in forgotten tunnels.

Mis à jour le : 31 janv. 2021 à 1h03

Slightly modified jolter to fix issues; it should now no longer damage and ministun through immunities.
Updated mod settings options; chasm biome enemies can now be enabled and disabled individually

Mis à jour le : 29 janv. 2021 à 22h33

slight gondola support tweak

Mis à jour le : 29 janv. 2021 à 22h19

further adjusted forgotten tunnels layout for beta branch compatibility

reduced possible compatibility errors should chasm biomes and noitavania be ran simultaneously.

Mis à jour le : 24 janv. 2021 à 17h35

Updated ruined bunker with modified layout and small pixel scenes

Mis à jour le : 21 janv. 2021 à 20h22

Slightly modified forgotten tunnels to accommodate beta branch changes.

Added new beta branch enemies to forgotten tunnels (affects beta branch only)

Chasm biome enemies will now appear in the tower if vanilla biome spawning is enabled in the mod settings menu.

Mis à jour le : 18 janv. 2021 à 23h49

Added new enemy to the den of change: Master of Sawing. Master of sawing's attacks proc a debuff that causes most nearby projectiles to turn into disc projectiles. If vanilla spawning is enabled, he will also appear in the vault, frozen vault, temple of the art, and wizard's den.

Added partial noitavania support; chasm biomes should appear in new game and forced nightmare; chasm biomes will NOT currently appear in NG+ or standard nightmare mode. Chasm biome enemies will appear in all noitavania game modes if vanilla spawning is enabled.

Mis à jour le : 10 janv. 2021 à 20h25

Mis à jour le : 8 janv. 2021 à 21h22

improved new game plus compatibility

Mis à jour le : 8 janv. 2021 à 19h19

additional improvements to new enemy presentation