Noita
Chasm Biomes
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Update: 8 jan 2021 om 10:48

Added gondola support. Icelegs will be cozy gondolas if gondola mod is enabled.

Update: 8 jan 2021 om 1:07

Added compatibility for new enemies + bosses mod; new enemies will now spawn in the chasm biomes when this mod is active.
Improved compatibility settings with new areas + secrets mod; it will now always work with chasm biomes, with compatibility settings enabled by default. players may now set compatibility to disabled for the full ruined bunker while using new areas + secrets, at the expense of losing some of the radioactive pits.
Chasm biome enemies can now be set to also spawn in appropriate vanilla biomes, or disabled entirely, via the mod settings menu. The biomes that chasm biome enemies can spawn in are listed in the mod settings menu.
General improvements to presentation quality of new enemies.
Slight rework of forgotten tunnels spawn tables.

Update: 4 jan 2021 om 16:02

fixed sewer 1.0 compatibility. double depth dungeon no longer requires mod settings to work, it should now load with chasm biomes automatically.

Update: 4 jan 2021 om 14:50

added compatibility for volcano biomes. should apply automatically if volcano biomes is enabled

Update: 29 dec 2020 om 0:27

fixed poor word wrapping in mod settings

Update: 29 dec 2020 om 0:19

fixed broken map overlay.
added compatibility support for double depth dungeon

Update: 28 dec 2020 om 23:34

Added compatibility for New Biomes + Secrets mod. It can be enabled via the in-game mod settings tab.

Update: 27 dec 2020 om 14:43

Update: 27 dec 2020 om 13:55

Update: 27 dec 2020 om 13:44

fixed some wonky polymorph container positions