Total War: WARHAMMER II

Total War: WARHAMMER II

Ferals for Drycha [UPDATED FOR S&F]
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Uppdatering: 15 jul, 2021 @ 1:31

Updated for Silence and Fury

Uppdatering: 24 maj, 2021 @ 23:44

ADDITIONS
- AI factions are now more likely to build landmark buildings if the required settlement is captured

Uppdatering: 27 apr, 2021 @ 3:01

FIXES
- Feral Griffons have been spaced out more to avoid clipping
- Feral Griffons have been nerfed

Uppdatering: 20 mar, 2021 @ 2:09

Uppdatering: 31 jan, 2021 @ 22:20

NEW ADDITIONS
Units
- Feral Lions of Chrace


FIXES
- Boars no longer have a unit cap
- Purple effect on Great Stag antlers do not affect other Wood Elf factions

Uppdatering: 4 jan, 2021 @ 0:57

- No more Arachnarok-Demigryph abomination (model glitch)

Uppdatering: 31 dec, 2020 @ 23:49

New Additions
Units
- Feral Kharibdyss
- Feral Mammoth
- Freed Imperial Demigryphs (i cannot remove the armour as it is not a seperate entity meaning there is nothing under the armour)

Buildings
- Valley of Many Eyes -- The Black Pit
- Overgrown Tower of Prophecy -- Ghrond
- Lairs of Clar Karond Liberated -- Clar Karond

Uppdatering: 23 dec, 2020 @ 19:19

- Minor bugfixes

Uppdatering: 23 dec, 2020 @ 15:20

New Additions
- Malevolent Great Stags-- Talrennic (King's Glade)
- Feral Griffons -- Overgrown Temple of Ereth Khial
- Enraged Salamander-- Overgrown Sacred Pools
- Feral Bloodwrack Medusa -- Overgrown Temple of Anath Raema


Fixes
- Ferals now affected by "Dark Heart" skill

Uppdatering: 18 dec, 2020 @ 20:40

- Removed saddle from Boar Herd units
- Removed Feral Arachnarok's platform