Total War: WARHAMMER II

Total War: WARHAMMER II

Ferals for Drycha [UPDATED FOR S&F]
Viser 1–10 av 14 bidrag
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Oppdatering: 15. juli 2021 @ 1.31

Updated for Silence and Fury

Oppdatering: 24. mai 2021 @ 23.44

ADDITIONS
- AI factions are now more likely to build landmark buildings if the required settlement is captured

Oppdatering: 27. apr. 2021 @ 3.01

FIXES
- Feral Griffons have been spaced out more to avoid clipping
- Feral Griffons have been nerfed

Oppdatering: 20. mars 2021 @ 2.09

Oppdatering: 31. jan. 2021 @ 22.20

NEW ADDITIONS
Units
- Feral Lions of Chrace


FIXES
- Boars no longer have a unit cap
- Purple effect on Great Stag antlers do not affect other Wood Elf factions

Oppdatering: 4. jan. 2021 @ 0.57

- No more Arachnarok-Demigryph abomination (model glitch)

Oppdatering: 31. des. 2020 @ 23.49

New Additions
Units
- Feral Kharibdyss
- Feral Mammoth
- Freed Imperial Demigryphs (i cannot remove the armour as it is not a seperate entity meaning there is nothing under the armour)

Buildings
- Valley of Many Eyes -- The Black Pit
- Overgrown Tower of Prophecy -- Ghrond
- Lairs of Clar Karond Liberated -- Clar Karond

Oppdatering: 23. des. 2020 @ 19.19

- Minor bugfixes

Oppdatering: 23. des. 2020 @ 15.20

New Additions
- Malevolent Great Stags-- Talrennic (King's Glade)
- Feral Griffons -- Overgrown Temple of Ereth Khial
- Enraged Salamander-- Overgrown Sacred Pools
- Feral Bloodwrack Medusa -- Overgrown Temple of Anath Raema


Fixes
- Ferals now affected by "Dark Heart" skill

Oppdatering: 18. des. 2020 @ 20.40

- Removed saddle from Boar Herd units
- Removed Feral Arachnarok's platform