武装突袭3

武装突袭3

Legion Studios - Star Wars Battlefields
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更新于:2024 年 1 月 8 日 下午 7:02

## == Legion Battlefields ==
__Bugfixes__
> - Fixed baseplates showing in zeus

更新于:2023 年 12 月 16 日 下午 7:16

December Hotfix v2
- Outdated versions of existing LSB maps were published, Updated maps to current versions.

更新于:2023 年 12 月 11 日 下午 4:49

December Hotfix v1
Had to republish update to handle unlisting on steamworkshop

更新于:2023 年 12 月 10 日 下午 8:58

==Legion: Battlefields==
Added
Industrial Platforms

更新于:2023 年 6 月 20 日 下午 10:18

June Hotfix

Bugfixes
  • Fixed Bacta tank glass (Shadow shading issues)
  • Fixed Bacta Tank 'load patient' and 'Heal Patient' `UserActions` to enable compatibility with both ACE and vanilla healing systems
  • Changed Bacta Tank base class from `StaticWeapon` to `Car` to enable compatibility with ace_interaction menu options

    更新于:2023 年 6 月 13 日 下午 9:36

    June Update

    Changed
    • updated scripts and visual of bactaTank

    更新于:2023 年 4 月 20 日 上午 4:41

    April Update
    We're working on a lot of vanilla replacements in Battlefields. Prepare for more modular generic assets!~ Now that we have enough basic assets, we'll be slowly rolling out FOB and hasty comps. If ya'll think of any cool combos, be sure to publish them on the workshop!

    Bugfixes
    • H-barriers are now Zeus spawnable
    • H-Barrier shadow sources
    • H-Barrier Wall Ramp fire geo

    Added
    • H-Barriers (Watchtower)
    • Initial H-Barrier comps (Zeus, Eden) (Hasty Component Wall, H-Barrier Small, H-Barrier Large, Hasty Watchtower Reinforced Watchtower, etc.)

    更新于:2023 年 3 月 7 日 上午 6:38

    March Update!

    Bugfixes
    • various minor freefall global and zone bugs

    Added
    • H-Barriers (1,3,5,Corridor,Big1,Big4,Wall Ramp,Wall4(garrisonable),Wall7(garrisonable),Corner,Inverted Corner,Ramp)

    更新于:2022 年 12 月 20 日 上午 4:40

    - Improved mimbans performance
    - added some more mimban trenches
    - added some texture variation

    更新于:2022 年 9 月 14 日 上午 5:50

    Sept. Hotfix v1

    Fixed
    • "Remove Freefall Zone" Removed 's' from function call so proper function is called
    • "Global Freefall" Removed 'waitUntil' command so global freefall also affects units created during mission init.