Squad
ZombieMod SquadZ:Origin[V8.2][2025.8.14][UE4MOD]
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Opdatering: 18. juli 2021 kl. 0:05

Repair some map navigation path loss, through the forest fixed mode, delete the second zombies spawn in Albasrah battlefield mode, the vehicle spawn platform set up by default, the system will warn the enemy using the enemy weapons, zombie honeycomb can produce 2 per second construction materials, by 300, added 3 4 k map is loading interface.

Opdatering: 15. juli 2021 kl. 21:49

Weather systems have been supported on all maps, and commander drones have been added to all human factions.New ZombieWall zombie camp (can be broken with his gun, it is necessary to build within the circle of Hive, Hive with 300 building materials, each ZombieWall need 100 building materials) forest road repair map BUG, add vents in shelters.Fixed a BUG where Mestia's Night Hives were resurrected indefinitely.Added Forest and Forest Road PvE mode, Added Forest Night Hive mode.The number of natural AI spawns on all maps has been reduced to ensure performance. Fixed a bug where swordsmen would not attract AI if they did not have gun lights. Fixed a bug where VIP did not have material physics.Mortars can only be used in Battlefield mode now, they will die when used in non-Battlefield mode.Battlefield mode balance time changed from 2 minutes to 5 minutes to increase humanity's win rate.

Opdatering: 8. juli 2021 kl. 21:49

Fixed the loss of AI navigation in some areas, the wrong material of zombie and toy soldiers, the wrong display of victory in VIP mode, and the change of all M68 in the US military to hologram.

Opdatering: 8. juli 2021 kl. 4:32

Continue to try to optimize the AI, rebuild navigation on all maps (AI can access most areas, and all maps support AI navigation), fix toy soldier display error, fix zombies can get to Dechka, AI can attack engineer deployments.

Opdatering: 5. juli 2021 kl. 3:56

Opdatering: 3. juli 2021 kl. 12:46

Make AI smarter, try to fix client stuck in AI mode, FOB in PvE mode can regenerate health without being attacked, deploy objects simple change, deploy heavy machine gun mortars can attract AI, fix some AI map no navigational path.

Opdatering: 2. juli 2021 kl. 20:42

Fix the BUG that bones don't lift after AI dies, try to make AI smarter, and optimize AI's stress on servers and clients

Opdatering: 2. juli 2021 kl. 6:32

Opdatering: 30. juni 2021 kl. 21:41

Opdatering: 29. juni 2021 kl. 21:27

Added Mestia map and its modes, fixed a few display bugs