Garry's Mod

Garry's Mod

au_skeld [alpha]
Menampilkan1-10 dari 13 kiriman
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Pembaruan: 10 Jul 2021 @ 7:58pm

- Fleshed out shields room (except for ceiling texture/pipe/visual task indicator)
- Added "Divert Power" task button model

Pembaruan: 4 Jul 2021 @ 7:20pm

- Added Storage mop bucket
- Added railing to Weapons and Shields
- Added Medbay bed model
- Fixed leak in Admin which was causing areaportal bugs

Pembaruan: 4 Mar 2021 @ 6:37pm

- Fix a minor Lua error

Pembaruan: 4 Mar 2021 @ 5:23pm

- Tentative localization into the languages supported by the upstream gamemode. This includes German, French, and Russian at this time.
- Finally finish the admin room models. The room should now be mostly complete, with the only exception being a placeholder ceiling texture.
- Added a pretty O2 sabotage panel, finally getting rid of one of the placeholder sabotage buttons.

Pembaruan: 11 Des 2020 @ 5:36pm

- Actually finally fix the admin map when comms are sabotaged for real this time
- Fix small visual bug with Prime Shields

Pembaruan: 11 Des 2020 @ 12:19am

- Hopefully actually fix admin map for real this time

Pembaruan: 10 Des 2020 @ 11:58pm

- Fix a couple admin map bugs

Pembaruan: 10 Des 2020 @ 7:46pm

- Disable admin map when comms are sabotaged
- Fix a few texture alignment issues

Pembaruan: 8 Des 2020 @ 7:41pm

- Added medbay sample inspection model
- Modified crate materials
- FLOATING CRATE.

Pembaruan: 7 Des 2020 @ 7:33pm

- Re-add missing room bound trigger for Storage
- Added storage crate textures and barrel
- Fix bodies clipping through gaps in weapons/shields floors
- Fix soundscapes for spectators
- Optimize models