Garry's Mod

Garry's Mod

au_skeld [alpha]
1-10 van 13 items weergegeven
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Update: 10 jul 2021 om 19:58

- Fleshed out shields room (except for ceiling texture/pipe/visual task indicator)
- Added "Divert Power" task button model

Update: 4 jul 2021 om 19:20

- Added Storage mop bucket
- Added railing to Weapons and Shields
- Added Medbay bed model
- Fixed leak in Admin which was causing areaportal bugs

Update: 4 mrt 2021 om 18:37

- Fix a minor Lua error

Update: 4 mrt 2021 om 17:23

- Tentative localization into the languages supported by the upstream gamemode. This includes German, French, and Russian at this time.
- Finally finish the admin room models. The room should now be mostly complete, with the only exception being a placeholder ceiling texture.
- Added a pretty O2 sabotage panel, finally getting rid of one of the placeholder sabotage buttons.

Update: 11 dec 2020 om 17:36

- Actually finally fix the admin map when comms are sabotaged for real this time
- Fix small visual bug with Prime Shields

Update: 11 dec 2020 om 0:19

- Hopefully actually fix admin map for real this time

Update: 10 dec 2020 om 23:58

- Fix a couple admin map bugs

Update: 10 dec 2020 om 19:46

- Disable admin map when comms are sabotaged
- Fix a few texture alignment issues

Update: 8 dec 2020 om 19:41

- Added medbay sample inspection model
- Modified crate materials
- FLOATING CRATE.

Update: 7 dec 2020 om 19:33

- Re-add missing room bound trigger for Storage
- Added storage crate textures and barrel
- Fix bodies clipping through gaps in weapons/shields floors
- Fix soundscapes for spectators
- Optimize models