Stellaris

Stellaris

Planetary Wonders
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Uppdatering: 9 jun, 2022 @ 18:37

Version 1.5.5 (for Stellaris 3.4.*)
New Features
  • New Russian localisation!
Thanks to Assassin8612 and Dexter Morgan for the localisation!

Uppdatering: 1 jun, 2022 @ 19:39

Version 1.5.4 (for Stellaris 3.4.*)
New Features
  • New Orbital Ring buildings: Abyssal Crater Observatory and Hyper Port;
  • New Orbital Ring Module: Guardian Harbor;
  • New modelling policy themed around Quantum Catapult;
  • Erebus Project (and upgrade) now adds housing for the Subterranean origin;
  • Added more events and options for new Overlord features.

Balance
  • Increased ai weight for specialized vassals in certain wonders.

Uppdatering: 30 maj, 2022 @ 16:58

Version 1.5.3 (for Stellaris 3.4.*)
Fixes
  • Fixed localisation_synced.

Uppdatering: 12 maj, 2022 @ 19:19

h1]Version 1.5.2 (for Stellaris 3.4.* - Cepheus)[/h1]
Version Bump!

New Features
  • New events communicating that an empire can still build un-upgraded Research Wonders after their upgrades.
  • Now ethics Wonders (except the Pacifist and Militarist ones) and the Megacorp Wonder will not be destroyed when captured by an empire with another ethic (or if your ethic shifts). They will still be destroyed if Gestalts get them, still needs more work to be compatible with them.

Balance
  • Increased special project cost for research wonders upgrades;
  • Astronomical Model Bureau (and upgrade) now reduces the country diplomatic upkeep and the ambition bonus makes the administrators of the planet (not country) more efficient;
  • Additionally, this fixes diplomatic upkeep only applying to the planet scope, not country scope.

Fixes
  • Now every step of the Special Project for research wonders upgrade triggers the events of previous steps (preventing duplicates) to make sure all of they trigger in order;
  • Prevented Drained Paradise archaeological site from spawning on any system with a megastructure (just to make sure the reward planet is useful);
  • Fixed Terrace Garden event repeating for empires with the Environmentalist civic;
  • Changes some modifier that were removed in 3.4;
  • Correctly flipped engineering and physics requirements for science Wonders.

Uppdatering: 27 mar, 2022 @ 15:47

Version 1.5.3 (for Stellaris 3.3.* - Libra)
New Features
  • The Unhallowed Necropolis can now be constructed on Relic Worlds;
  • New events (with rewards) for completing all major developments of the Transplanetary Logistics Network and the Forbidden City.

Balance
  • Removed/Replaced/Reduced country size reduction from various sources;
  • Increase buildings(Wonders, branch offices and monuments) cost, build time and upkeep (in some cases);
  • Reduced bonuses granted by Wonders in general;
  • Monument base no longer produces unity, Monuments unity production was reduced from 10 to 5 and cost was increased from 1000 to 1500;
  • Increased most deposits upkeep;
  • Increased most jobs upkeep and decreased some production;
  • Streamlined and generally increased ai weight for Wonders.

Fixes
  • Fixed Wonder costing extra because they were detecting themselves on the building queue;
  • Added new policy flags to each policy option (the flag name matches the option name).

Uppdatering: 4 mar, 2022 @ 15:40

Version 1.5.2 (for Stellaris 3.3.* - Libra)
Hotfix
  • Unhallowed Necropolis now doesn't destroy itself immediately if built on a non Tomb World.

Uppdatering: 27 feb, 2022 @ 15:20

Version 1.5.1 (for Stellaris 3.3.* - Libra)
Version Bump!
  • Replaced Administrator jobs with Politician jobs;
  • Replaced every bureaucrat job with priest for spiritualists;
  • Bonuses for Bureaucrats have been replaced with bonuses for Administrators;
  • Bonuses for Synapse/Evaluators consolidated on bonuses for Administrators;
  • Bonuses that added Admin Cap now increase administration production (generally);
  • Fixed bonuses from civics to match vanilla;
  • Edicts now use the new system;
  • Most Influence costs were replaced with Unity costs/upkeeps;
  • Bonuses that added edict cap now add edict fund.

New Features
  • Added a new Casus Belli and War Goal to claim the Coin of Fortune.

Fixes
  • Adjusted many small values(upkeeps, costs, AI weights, etc.);
  • The archaeological sites that spawn with blockers cleared will now properly spawn (I literally forgot the on_actions trigger);
  • Integrated Monuments decision: Added better text explaining the effects;
  • Various text corrections.

Uppdatering: 26 jan, 2022 @ 16:34

Version 1.5.0 (for Stellaris 3.2.* - Herbert)
New Features
  • New Wonder: Department of Xenoeconomy for Megacorps;
  • New Branch unique office buildings for the Department of Xenoeconomy;
  • New Wonder: Nostalgia Paradise for Resort Worlds and Rogue Servitors;
  • New Wonder: Unhallowed Necropolis for Tomb Worlds and Memorialist/Death cults;
  • New Wonder: Blossoming Preserve for Gaia Worlds and Hive Worlds;
  • New art events for recently added civics: Pompous Purists, Idyllic Bloom, Pleasure Seekers, Catalytic Processing and Master Crafters;
  • Added new bonuses for recently added hive civics to the Solipsist Debate Hall;
  • New archaeological sites added when blockers are cleared: Forgotten Reliquary & Hidden Factory;
  • New relic found by completing the Forgotten Reliquary: The Coin of Fortune.

Fixes
  • Integrated Monuments traditions: decision enactment speed: -25% -> +25% (this was inverted as a mistake);
  • Fixed Offworld Logistics Station starbase module adding trade value and collection for Gestalts, reduced energy upkeep and production;
  • Fixed art event adding branch office value modifier to non-Megacorp empires;
  • Fixed various jobs weights to prevent pops being turned into rulers and losing their job;
  • Now using is_homicidal trigger in many places, which should increase compatibility;
  • Various text corrections.

Uppdatering: 25 nov, 2021 @ 17:45

Version 1.4.3 (for Stellaris 3.2.* - Herbert)
Herbert Adjustments
  • 3.2 script language updates.
  • Added the Submerged Spire designation option for aquatic empires on wet planets.
  • Added Angler and Pearl Diver jobs to the Demetrius Cornucopia and Demetrius Chemical Garden for aquatic empires on wet planets.
  • Added Angler and Pearl Diver jobs to the Ancient Cornucopia deposit for aquatic empires on wet planets.
  • Added new event text and option for Demetrius Cornucopia for aquatic empires on wet planets.
  • Remove various starbase buildings size requirements (should make them compatible with ACOT).
  • Decreased Integrated Monuments influence decision cost from 150 to 75, also removed Upkeep increase and added Construction Speed bonus to the modifier.
  • - As a bonus, now the Integrated Monuments modifier properly display its bonus along with the custom tooltip.
  • Added an extra check before adding the Holoarchive to prevent duplication.
  • Corrected and adjusted many anomaly event texts (Thanks Timrath!).

Uppdatering: 16 sep, 2021 @ 16:57

Version 1.4.2 (for Stellaris 3.1.* - Lem)

Lem Adjustments
  • Added new icons for armies;
  • Ark Project deposit now increases pop growth for lithoids too;
  • Decrease in habitability from Manufacturing Wonders now takes is_ideal_planet_class into account;
  • Industrial Hearth now also increases artisan production of unity by 1 (because this is possible now);
  • Reworked the Monumentality Ambition as a tradition (still experimenting with the concept and numbers);
  • Reworked the Wonder Beyond Ambition as a permanent Edict (unlocked by finishing Monumentality);
  • Now the Artifacts of the Holy Reliquary always check for the total number of traditions picked, instead of specific traditions, to determine if they can be sanctified;
  • Wonders now add Catalyst Technicians or Artificers jobs if the civics are enabled;
  • Edicts that increase Rare Resource production now increase minerals upkeep for jobs (since a modifier was removed).

Fixes
  • Corrected localizations;
  • Improved setting of the global flag that indicates the mods presence (check for pw_active), to mirror good practices described by the Wiki.