Tabletop Simulator

Tabletop Simulator

Shadowrun Crossfire Prime Runner Edition (scripted)
Menampilkan1-10 dari 13 kiriman
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Pembaruan: 4 Jun 2023 @ 1:36pm

Quick fix related to some text

Pembaruan: 1 Jan 2021 @ 4:14pm

Few quick tweaks:
1. Slightly smarter Black Market logic for the refresh/empty deck situation
2. Unlocked the Max Health tokens
3. Slowed down the market refresh process (too fast recycle caused card issues)
4. Adjusted the spacing slightly on the Black Market layout for better alignment

Pembaruan: 1 Jan 2021 @ 10:02am

Per the feedback:
1. Unlocked the decks to avoid draw/discard conflicts
2. Added flexibility to the Black Market to provide cycling, refreshes, additional offers, etc.
3. Payout of Nuyen to all players now possible (additional button)
4. Layered in additional logic to handle empty deck scenarios (when drawing)

Working on redoing the Black Market a little more to optimize space, card logic, etc... for now, should be sufficient to handle the vast majority of scenarios thrown at it (I hope).

Pembaruan: 30 Des 2020 @ 11:12am

Highlights for this update:
1. Improved "during game" saving implemented (i.e. table state maintained)
2. Easier process to select a new runner between missions (button at the bottom of the table)
3. General refinements to the scripting logic/button displays to avoid script conflicts by accident
4. Tweaked the Extraction mission to pull a health token for the client for tracking

Pembaruan: 28 Des 2020 @ 9:25pm

Updates for this pass:
1. Starting hand logic was missing for red, white and blue
2. Mission bag load/clean-up logic refinement
3. Runner role reset streamlining
4. Cross-hand card visibility (no need to technically hide from each other)
5. Smoother table reset logic for cleaning-up mission items

Couple of additional tweaks on the horizon, but primarily QOL-related.

Pembaruan: 28 Des 2020 @ 4:23pm

Finally got around to finishing the automated mission setup scripts for the rest of the missions. In addition, scanned in better quality images to make it easier to read the mission summaries.

Also noticed that the table reset logic was a little wonky if someone reset the table two times in a row. That should be fixed now.

If I get super motivated, I'll work on naming all of the cards in the various decks to make it easier to search for them. There are a lot of cards though...

Pembaruan: 15 Des 2020 @ 9:17am

Minor update to the in-game note to highlight the usage of decals for karma upgrades

Pembaruan: 13 Des 2020 @ 7:50pm

Changes for this round:
1. All upgrades have been converted over to decals that can be applied to the runner cards
2. Quick "display" option to view all of the karma upgrades for a specific point cost
3. Draw buttons for the crossfire, normal obstacle and hard obstacle decks
4. Dedicated board areas for player specific obstacles (allows for damage snap points)
5. Updated auto-load for the 1st mission - Swaps in the appropriate "normal" deck
6. Various coloring, object placement and QOL edits to existing scripts
7. Minor refinements to the clean-up script and reset logic

Pembaruan: 8 Des 2020 @ 9:01pm

Enhancements for this version:
1. Additional optimization to the setup sequence for a cleaner board and card/deck placements
2. Black Market cards now have a "buy" button to automatically put the card in your hand
3. Black Market auto-draws for cards purchased using the "buy" button
4. Runners now get their initial hand draw as part of the setup process
5. Nuyen bags have buttons to more easily/quickly place tokens on players boards vs. dragging
6. Re-scan of the Against the Ancients mission card to improve readability of text
7. Draw button for player hands above draw decks (will auto pull/shuffle discard area if out of cards)

Pembaruan: 6 Des 2020 @ 11:18pm

Updates for this version:
1. Automated the setup of available Runner roles (click the button during setup process)
2. Role reset buttons located at bottom of table near the edge (if you change your mind)
3. Added a summary overview for the Hunter's Arsenal content (located in the rules bag)
4. Clean-up/setup logic refinement to handle the automation of the role setup (i.e. keep your Runner)
5. Continued progress on converting the upgrade tokens to decals...