Pavlov VR

Pavlov VR

Stockpile
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更新于:2022 年 4 月 19 日 上午 11:25

Removed 4 pixel peeks, minor visual and lighting changes, some minor optimization, special mugs

更新于:2021 年 11 月 24 日 下午 2:38

changed bsps to static meshes to support stuff

更新于:2021 年 11 月 23 日 下午 12:16

made billboards bigger, added some pipes to block crossmap nades, made yellow a little taller, minor changes to prevent getting shot through wall, more optimization

更新于:2021 年 11 月 6 日 下午 2:30

made the plastic wrap at A main forklift opaque

更新于:2021 年 11 月 6 日 下午 2:01

Sealed up holes on A site forklift/boxes, people in cubbies on B site can't be shot through the wall anymore, fixed a few minor visual things, slightly reduced file size

更新于:2021 年 11 月 2 日 下午 8:54

slight visual fixes

更新于:2021 年 11 月 2 日 下午 8:52

fixed lod pop in, fixed pixel peeks, fixed one way penetration at a critical location

更新于:2021 年 11 月 2 日 下午 6:23

Large Update: Focused on reducing nadability over the A site and B site buildings by adding more superstructure and billboards and also erected a wall at long A to stop nades both ways, Made the B approach slightly wider and shorter for Ts, replaced some gameplay critical props with visually unique ones to make callouts easier, added decals to walls in some areas to improve visibility, slightly changed the lighting and colors of the map to be better for visibility, A site forklift has a tarp and boxes to both remove some poor angles and produce more interesting fights on the site, removed some pixel peeks across the map, minor visual improvements, reduced filesize and hopefully improved performance even though it won't be noticable.

更新于:2021 年 6 月 21 日 下午 12:09

removed trees due to performance hit, slightly adjusted cover at long a to fix a couple mistakes

更新于:2021 年 6 月 21 日 上午 10:19

removed pixel peeks at long a and improved visibility, added tree line