Rivals of Aether

Rivals of Aether

SAI
正在显示第 41 - 50 项,共 58 项条目
< 1  2  3  4  5  6 >
更新于:2021 年 3 月 21 日 下午 7:21

v0.16


- no more melee sai

更新于:2021 年 3 月 7 日 下午 9:26

v0.15

Void Sai:

- remove Dspecial shine hitbox

更新于:2021 年 2 月 27 日 下午 3:17

v0.14

更新于:2021 年 2 月 27 日 上午 3:05

v0.13

- Only one summon on field at once.

+ New secret summon on taunt, available at full ink

更新于:2021 年 1 月 18 日 上午 9:46

v0.12

bug fix

更新于:2021 年 1 月 18 日 上午 9:46

v0.11

更新于:2021 年 1 月 10 日 上午 5:59

v0.10

- (Melee Sai) Dspec no longer freeze movement in midair during endlag to remove stalling

更新于:2020 年 12 月 30 日 上午 4:20

v0.9

更新于:2020 年 12 月 29 日 上午 9:17

v0.8


Void Sai:

- Saji summon max damage possible: 45 -> 24

- Mayu summon max damage possible: 35 -> 21

- Akai summon max damage possible: 24 -> 20
- Akai will always intially teleport and hit player toward the center of stage instead of base on his original facing side.

- Nair have more startup.
- Fair have more whifflag. (Also affect Melee Sai)
- Dair have more landing lag.

+ Can summon more than one character again.
+ Air Fspecial no longer cause pratfall.

更新于:2020 年 12 月 28 日 下午 3:10

v0.7


- Nspecial: Fill up 1/3 of the magnet shield instead of full on hit.

- Dspecial: can't have more than one summon at the same time.

- Akai summon: Cant turn around and chase the player for the first 4 attacks, still can do so on the last attacks. Preventing people get carry too much over the ledge when get caught.

+ Saji summon: Wait time before attack come out decrease from 55 to 50. spawn more projectiles.
- Saji summon: projectile have less hitpause (hitpause on projectile count as extra hitpause), 10 -> 5

~ Mayu summon: Weak projectiles now go thru player, better at 2v2 match (or worse if team damage is on).