Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: Rome 1 Complete Conversion - 2025 Update!
Mostrando 31-38 de 38 aportaciones
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Actualización: 27 NOV 2020 a las 11:04

-Knossos can no longer recruit
-Fixed Germanic pike unit description
-Re-added Spartans to Greek States' garrisons
-Removed a Hoplites from Greek States' garrisons to bring them in line with other factions

Actualización: 20 NOV 2020 a las 20:56

-Actually fixed Arabian factions lacking garrisons for real this time
-Further tweaked some messed up garrisons, all should be the correct numbers now

Actualización: 20 NOV 2020 a las 15:56

Actualización: 20 NOV 2020 a las 15:42

-Minor Roman AI changes
-Fixed some rebel factions in Arabia having no garrison
-Buffed all non-Roman garrisons. Now they have 5, 10, 15, 20 units based on town level. This should slow down conquest slightly and allow more time to defend settlements.

Actualización: 18 NOV 2020 a las 14:49

-Roman factions now start with wars. Julii vs Gaul, Brutii vs Macedon, Scipii vs Carthage

-Added barracks to some factions' starting regions

-All factions can now recruit basic units from town centers such as Town Watch and Militia.

-AI aggressiveness increased by a lot. They should actually try to kill you more often now.

-Rebel AI should be much more passive and just defend now rather than conquering all they can before they run out of units.

-Fixed Charax and made it a grain settlement like it should be.

Actualización: 14 NOV 2020 a las 22:23

Actualización: 12 NOV 2020 a las 15:26

Actualización: 12 NOV 2020 a las 14:12