Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: Rome 1 Complete Conversion - 2025 Update!
38개 중 1~10개 표시 중
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업데이트: 2025년 11월 3일 오후 3시 10분
작성자: Alexandria38

업데이트: 2025년 10월 21일 오후 2시 50분
작성자: Alexandria38

업데이트: 2025년 9월 16일 오후 7시 11분
작성자: Alexandria38

- Fixed some text
- Added missing color masks for Greco-Bactrian Pikemen and Levy Pikemen unit cards
- Changed unit card colors for Macedon and Carthage as they were hard to see with full black and full white respectively
- Further minor adjustments to AI recruitment balancing

업데이트: 2025년 9월 6일 오후 12시 34분
작성자: Alexandria38

The most significant portion of this update is as follows:

- AI recruitment budget has been increased to near-infinite. The AI will now field as many armies as they can financially support, up to the campaign cap. This results in a much more active campaign map and more interesting battles.

- Created guidance parameters for AI army compositions. Some factions weren't using some of their roster, or were prioritizing their weaker units. This hopes to make the AIs use their faction's unique units more often

- Egypt is now militaristic and shouldn't consistently be irrelevant

업데이트: 2025년 9월 4일 오후 3시 10분
작성자: Alexandria38

Brought to you by: my yearning for Battlefield 6 leading me to go back to old romances


- Fixed issues where Romans and a few other factions were not following the standard 5-10-15-20 rule for garrison sizes
- COMPLETELY rebalanced the AI recruitment system.
The AI will now use their entire unit roster rather than spamming specific units. The values of the units were way off on the backend so the AI was prioritizing some units (Like hastati) over everything else
- COMPLETELY rebalanced the AI construction system
The AI will take a MUCH more balanced approach to expanding; they will push hard but won't leave all their cities abandoned with no garrison or converted buildings.
The AI is prompted to begin construction on something every turn, rather than there being a delay
The AI will spend a LOT more money on upgrading and constructing buildings. The default AI is very stingy!
The AI has a lot more militaristic build plans
- Updated campaign AI - it is much more balanced now. The AI will take settlements and then actually defend them, they will convert buildings the turn after taking them so the garrison comes in.
Previously, the AI would not convert settlements quickly, leaving many settlements without a garrison. They would also not defend their recently taken settlements with armies, preferring to rush into then next settlement. This lead to settlements not feeling like hard checkpoints.

Hopefully if anyone is playing this in 2025 it's a good update!

업데이트: 2021년 3월 30일 오후 12시 26분

- Legendary Mode is now properly scaled and should be much, much more difficult than Very Hard.
- Roman tech for Auxilia units has been fixed. They are now properly available with Cohort tech, and will appear in stronger garrisons as intended.
- Roman factions received a minor passive income boost.

업데이트: 2021년 1월 12일 오전 11시 18분

업데이트: 2021년 1월 11일 오후 8시 32분

업데이트: 2021년 1월 11일 오후 8시 14분

- Numidia is now playable. They were released long after the mod was created and it was never updated to include them. Oops.
- Rome now has access to their Gladiator units, Auxilia, and Light Auxilia. The Auxilia units are correctly locked until after unit reforms. Oops.

업데이트: 2021년 1월 7일 오후 5시 10분

-Update to Numidian and Carthaginian AIs. They will no longer just sit there/do nothing
-Fixed some unbalanced garrisons of Carthage and Gaul
-Slightly buffed the Roman garrisons. Originally I didn't want them to have the same number as other factions but it looks like they need it.