Rivals of Aether

Rivals of Aether

Matthew Favson
203개 중 81~90개 표시 중
< 1 ... 7  8  9  10  11 ... 21 >
업데이트: 2021년 8월 23일 오후 5시 20분

v1.113

업데이트: 2021년 8월 23일 오후 4시 58분

v1.114
Fixes / Other Changes
- Slightly improved Idle sprite (he's basically a bit wider, and some other tiny improvements)
- Matt will now create small electric sparks when in Idle
- Resprited Dash animation

업데이트: 2021년 8월 22일 오후 4시 18분

v1.113
Fixes / Other Changes
- Fixed a minor sprite issue with the beeg taunt where Matt's mouth recolored weirdly

업데이트: 2021년 8월 9일 오후 4시 13분

v1.112
Fixes / Other Changes
- Hotfixed an error with the new planets

업데이트: 2021년 8월 9일 오후 3시 23분

v1.111
Buffs
- If DSpecial planet is hit by a Kewtian, the move now also has to be strong enough to actually launch the planet (compared to before where any move would)
- Matt is now ballin'
Fixes / Other Changes
- Added several new rare planets and 1 more common planet
- Using DThrow on projectiles offstage will now force Matt to release the projectile when low enough (so doing it won't kill you anymore)
- Fixed a minor bug where DThrow didn't have the trail effect anymore
- Any character can now hit planet (although this is only visual, as knocking it back is still a Kewtian-only thing)
- Improved some effects on some moves (ex: DThrow, both DSpecials, UStrong, etc), and added some completely new effects on galaxy, when DSpecial planet explodes, etc

업데이트: 2021년 7월 22일 오후 12시 21분

v1.110
Buffs
- Increased charged USpecial height (8->10), and the super armor comes out a bit quicker (f5->f4)
- Made the lighting from portal activate quicker during grounded USpecial (120->60)
- On hit, Matt can now cancel out of the last 6 frames of FTILT and last 8 frames of DTilt
Nerfs
- FSpecial can now only be used once in the air until Matt lands, gets hit, walljumps, or lands the FSpecial grab on an enemy
- Reduced the max distance Matt can travel during FThrow on planet and other projectiles, and increased FThrow endlag when throwing projectiles (28->40)
- Nerfed NSpecial base dmg for level 2 and 3 (8->6, 12->8) to compensate for the stars
- Removed soft armor from BAir and FAir, and removed soft armor when charging DAir and FSpecial punch
- Decreased base USpecial height slightly (6->4)
Fixes / Other Changes
- Fixed a minor bug where FThrow didn't have the trail effect anymore
- Fixed grabbed enemies and projectiles being a bit off during FThrow
- You can now use FSpecial punch and the various throws with c-stick

업데이트: 2021년 7월 20일 오후 3시 42분

v1.109
Fixes / Other Changes
- Fixed that consecutive DSpecials would still stall Matt a little bit, which was just enough for a few stalling strategies to (kinda) work

업데이트: 2021년 7월 15일 오후 2시 35분

v1.108
Fixes / Other Changes
- Fixed a bug from the previous patch where Matt's anti-stalling mechanics were reset as long as he had up special available, giving him a lot of stalling options by accident

업데이트: 2021년 7월 8일 오후 1시 03분

v1.107
Fixes / Other Changes
- Fixed a minor bug where up b wouldn't work properly on Triangle Islands Aether Mode (basically it just refreshes properly when in water)

업데이트: 2021년 7월 4일 오전 9시 06분

v1.106
Buffs
- Grounded USpecial and down taunt no longer puts Matt into pratfall (kinda didnt do anything)
Nerfs
- Removed soft armor on tap DSpecial (very rarely mattered, but was unnecessary anyways)
- Reduced soft armor on DSpecial stomp (10->6), and made it slightly less disjointed at the bottom
Fixes / Other Changes
- Planet no longer puts Matt into parrystun and no longer explodes on parry. Instead it will reflect back at him with high speed and power (Also, existing Planets will still be destroyed on parry as long as it wasnt the planet that got parried. Just parrying the planet directly reflects it). This also fixes an issue where Matt would go into parrystun from parrying his own planet
- Fixed a minor visual bug where grabbed objects would be weirdly offset for 1 frame when grabbed with FSpecial