Rivals of Aether

Rivals of Aether

Matthew Favson
Affichage des entrées 51-60 sur 203
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Mis à jour le : 6 oct. 2022 à 15h15

v1.140
Fixes / Other Changes
- Updated some compatibility with Aria & certain stages

Mis à jour le : 13 sept. 2022 à 3h39

v1.139
Fixes / Other Changes
- Fixed got_hit not checking for hitstun correctly (Rivals buggy variable moment)

Mis à jour le : 2 sept. 2022 à 10h00

v1.138
Buffs
- NAir now has slightly bigger hitboxes
Nerfs
- FSpecial now has a 10f cooldown at all times, making it a bit harder to chain throws
Fixes / Other Changes
- Updated grab code again

Mis à jour le : 20 aout 2022 à 19h58

v1.137
Fixes / Other Changes
- Fixed an error on the Sketch alt

Mis à jour le : 20 aout 2022 à 17h51

v1.136
Fixes / Other Changes
- Fixed Sky alt hair and pants color a bit

Mis à jour le : 19 aout 2022 à 14h19

v1.135
Fixes / Other Changes
- Teammates can now hit Matt's DSpecial planet around, even if they aren't Kewtians (they simply receive help)
- Added a new effect when rolling or airdodging, to make the character more visible and easier to tech chase
- Updated projectile grab code a bit (to be able to grab non-transcendent projectiles, as long as they don't specify that they're ungrabbable)
- Effects now recolor with alts, making all the alts a bit cooler

Mis à jour le : 12 juil. 2022 à 8h13

v1.134
Buffs
- Decreased DStrong startup very slightly (33->31), and made the hitboxes a bit bigger. It also now spawns shockwaves when charged a bit
Nerfs
- If UThrow is used very high up, Matt will always use his portal (or make a new one, similar to how UThrow used to work) for that variation of the throw instead. Will make UThrow much less of an early kill, especially if chained (though you can chain this new variation too, but it won't result in as early stocks)
Fixes / Other Changes
- Reverted the DStrong angle flipper thing once again; now it has a consistent angle so you won't DI wrong as often
- Changed some hit SFX on FAir, and made the funny reverse angle hitbox have a bit more notably different hit VFX and SFX

Mis à jour le : 11 juin 2022 à 19h08

v1.133
Fixes / Other Changes
- Added new frames for the DSpecial jump with electricity, to visualize that it has a hitbox and to look a bit cooler (credit to SkyCrafter for editing them). Also gave it electric SFX on hit and electric particles
- Fixed FTilt charge hitbox hitting every frame

Mis à jour le : 10 mai 2022 à 13h50

v1.132
Fixes / Other Changes
- Matty can now snacc Matt's DSpecial planets, and if he snaccs the DTilt lightning bolt he can shoot it back out (also, the DTilt lightning bolt will no longer break on platforms if it's moving upward)

Mis à jour le : 27 avr. 2022 à 21h35

v1.131
Nerfs
- Increased FAir landing lag (11->13)
Fixes / Other Changes
- Made DTilt lightning bolts despawn when far enough off-screen (mostly just boosts FPS, particularly with rune N active)