Rivals of Aether

Rivals of Aether

Reimu Hakurei
Visar 11–20 av 53 poster
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Uppdatering: 28 jan, 2022 @ 11:16

v2.26

Reverted to Jan 15th update now that Wonderwall is over.

Uppdatering: 15 jan, 2022 @ 19:25

Uppdatering: 15 jan, 2022 @ 19:18

v2.25

FAir

- KBS increased (.7 -> .85)


DAttack

- Endlag decreased (16 -> 13)


DStrong

- Center hit BKB increased (7 -> 8)

- Center hit KBS increased (0.9 -> 1.0)


FTilt

- Angle adjusted (55 -> 70)

- BKB increased (6 -> 7)

- KBS decreased (0.45 -> 0.30)

- Endlag decreased (19 -> 14)

Jab

- Final hit BKB increased (6.5 -> 8)

Uppdatering: 22 dec, 2021 @ 14:53

v2.24

USTRONG

Endlag Increased (18 -> 22)

Uppdatering: 26 nov, 2021 @ 17:41

v2.23

- Added a BLM alt!

Uppdatering: 25 nov, 2021 @ 22:40

v2.22

- Removed the DVD on the Slimepuffen alt

Uppdatering: 15 nov, 2021 @ 9:36

v2.21

- Fixed incorrect alt names on the CSS

Uppdatering: 14 nov, 2021 @ 22:33

v2.20

yet another reimu patch hey hey HEY, shes getting buffs

FStrong

- Arm sourspot BKB increased (5 -> 6)

- Arm sourspot KBS increased (0.5 -> 0.8)

- Sweetspot BKB increased (9 -> 10)

- Sweetspot KBS increased (1.15 -> 1.20)

DStrong

- Late hit base hitpause increased (5 -> 7)

- Late hit hitpause scaling increased (0.4 -> 0.8)

- Late hit BKB increased (7.5 -> 8)
(I'm just making it identical to the early hit)

UStrong

- Clean hit BKB increased (7 -> 8)

DSpecial

- Seals no longer are destroyed when Reimu is parried

Other

- Added two new champion alts, Sakuya Izayoi and Slimepuffen, for Krankees and Slimepuffen

Uppdatering: 8 nov, 2021 @ 13:17

v2.19

DAir

- final hit bkb lowered (6 -> 5)


BAir

- Fixed offset


UTilt

- Edited outlines... again
(Hard to strike a balance between presentable and fuctional)


FSpecial

- "Glide" removed

- Hopefully stalls less now


Other

- Removed Munophone
(I'm gonna update her with the newer one at a later date)

Uppdatering: 13 sep, 2021 @ 19:00

v2.18

FStrong

- No longer destroys DSpecial's seals if the move is parried


FSpecial

- Edited air stall code to prevent you from stalling in the air for too long

- You can now "glide" slightly while charging FSpecial


UStrong

- Animation Adjusted

- Hitbox size, placement, and lifetime adjusted to fit with the new animation

- Endlag reduced


DStrong

- Late hitbox BKB increased (7.5 -> 8)

- Late hitbox SFX adjusted

- Late hitbox damage increased (5 -> 8)


BAir

- Animation Adjusted

- Hitbox placement adjusted to match the new animation


USpecial

- You can now act 2 frames sooner out of the dash


UTilt

- Reimu's gohei now has black outlines