rFactor 2

rFactor 2

37¾ Mile Isle Of Man Mountain Course - Conversion from GPL
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更新于:2024 年 4 月 14 日 上午 8:13
作者:S.Victor

v2.07
- DRS always available on all layouts.
- Fixed "Exiting pit under red" while staying in garage area on Rally Stage 6.
- Fixed trackside camera facing angle at garage area for Rally Stage 3.
- Rebuilt full layout AI paths in paddock with special workaround that fixed a game bug where AI would not move while exiting paddock.

更新于:2023 年 2 月 19 日 下午 11:08

v2.06
- Further tweaks to dry & wet & puddle map, smoother transition, more fidelity.
- Fixed mountain mist brightness. Fog & mist now blends more naturally with the scenery.

更新于:2023 年 1 月 21 日 上午 1:56

v2.05
- Updated puddle map texture to 4K resolution with more details, fixed wet puddle visual artifacts to work with the latest January RC build wet road rendering changes. New wet puddle visual now has a more natural and detailed look.

更新于:2023 年 1 月 19 日 上午 6:18

v2.04 FULL WET & AIW UPDATE
- Updated all IBL shader materials and IBL Probes setting (improved overall color & lighting) that support the latest rendering effects.
- Updated all road materials, re-enabled wet effect, remapped track visual groove and puddle with new hand-drawing groove & puddle textures.
- Fixed AIW crash issues on all layouts.
- Tweaked default weather preset (with a little more clouds).

更新于:2022 年 8 月 26 日 下午 7:15

Version 2.03
- Significantly increased timing sector gap for full layout to avoid "no timing" bug.
- Removed collision surface & wall near the end of all rally stages, which AI are forced to teleport back to pit at lap end to avoid crashing.
- Fixed a few missing shadow objects.
Thanks to DJCruicky for suggestions and help.

更新于:2022 年 6 月 20 日 上午 5:41

Version 2.02
- Added 3 new Rally Stages:
* Stage 5 (18.93 km): from Keppel Gate to Ballacraine.
* Stage 6 (15.31 km): from Greeba Castle to Rhencullen.
* Stage 7 (17.31 km): from Ginger Hall to Bungalow.

- Fully reworked trackside cameras with two available cam groups:
* Cam Group 1 includes 203 new tracking cams for complete & best viewing coverage.
* Cam Group 2 includes 219 static cams that were originally created by Jim from GPL version.
Note: rF2 defaults to "Cycle camera groups" that will constantly switch between tracking & static camera group. It's however better to only view one "camera group" by using "Tracking cameras" Hotkey. Cam Group 2 does not cover every area. For complete cam coverage, use Cam Group 1 instead.

- Added more ambient sound sources at various locations.
- Adjusted all ambient sound volume, range & position that blends more naturally into the track.
- Improved default weather preset.
- Added some more chimney smoke.
- Various small fixes.

更新于:2022 年 6 月 15 日 下午 10:50

Version 2.01
- Added more rally stage sign boards near road side according to real life rally stage layout.
- Further optimized AI waypoint for all rally stages.
- Rally stage maps are now correctly displayed on new UI.
- Slightly moved finish line position for rally stage 3 & 4 to avoid rushing into the corner ahead at full speed.
- Fixed an issue which AI would take wrong route at the start of Rally Stage 3.
- Added race start flagger for all rally stages.

更新于:2022 年 6 月 14 日 上午 11:00

Version 2.00
Major changes:
- Added 4 mountain rally stages. Each stage takes around 3-6 minutes to finish, and fully works with AI & race. It's highly recommended to set race type to Time and 1-2 mins race length, and set Flag Rule to either None or Full w/o DQ.
Stage info:
Stage 1 (14.70 km): from Quarter Bridge to Cronk-Y-Voddy.
Stage 2 (17.44 km): from Glen Helen to Ginger Hall.
Stage 3 (15.61 km): from Ballaugh Bridge to Guthrie's Memorial.
Stage 4 (19.26 km): from Gooseneck to Governor's Bridge.

- AI Waypoint has been fully rebuilt, including new fastest path, as well as left, right, block path for challenging races against AI. Every line & corner nodes of the new fastest path line has also been adjusted by hand for min-maxing AI performance against multiple types of vehicles, which improves AI laptime by an average of 30 seconds. The new AIW provides a very good way for learning the track, especially with driving line assist enabled. Fuel usage in setup page also has a better estimated reading now (except rally stages).

- Reconstructed entire road surface with varied physical bumps to replicate the track condition of IOM during the 90's. The new bumps are created with Jim's valuable input, as well as side by side comparison between the original GPL version.
Notable bumpy sections:
Cronk Y Voddy (moderate bumpiness)
Quarry Bends to Sulby (moderate bumpiness)
Ginger Hall to Milntown (heavy bumpiness)

- Rebuilt & optimized all collision objects, to prevent vehicles from stranding inside terrain objects, or falling off the track in serious crash. Long race is now viable for both singleplayer and multiplayer, especially with low-damage setting.
This includes:
New 120km collision wall that encloses entire drivable track area. New collision wall complexity is ten times less than before.
New single-side collision mesh for all road posts at mountain area, which only interacts with vehicles at forward driving direction.

- Other optimization changes to surface & collision include:
All road & sidewalk surface meshes are separated from other surface types. Other surface types no longer have realroad properties.
Separated all visual wall objects from track surface, and no longer interact with vehicles.

Other changes:
- Brought back the authentic mountain mist that Jim has originally created for the GPL version of the track.
- Improved skybox texture for smoother transition between sky & ocean during different time of day, a clear ridge line is now visible during night.
- Added more flaggers for race starting & finishing.
- Added chimney smoke.
- Added new pit lane fence.
- Street lights glowing objects are only visible during night time.
- Fixed floating grass at Cronk Y Voddy.
- Improved mountain 3d models (less blocky).
- Improved large amount scenery objects, removed unused objects.
- Optimized SCN entries, removed unused static reflection mapper.
- Updated & optimized TDF file.
- Adjusted & improved large amount material setting.
- Removed wet road visual effect (due to the latest changes of RF2's wet rendering, wet road visual effect no longer works for this track, and it is currently not possible to fix without breaking the whole track).
- Removed wet road preset.

更新于:2022 年 3 月 24 日 下午 5:36

Version 1.10
- Now has the newest road PBR materials from dundrod55, including full puddle map.
- Added unique name prefix to all 4000 materials, no more texture conflicts with other car mods.
- Bundled cbash & shader cache files, which improves loading time.
- Updated old retro reflectors to new material, removed large amount unused retro reflectors objects.
- Added Wet realroad preset, with new default weather preset.
- Tweaked a few corridor setting in AIW.
- Improved flaggers.

更新于:2021 年 8 月 30 日 上午 11:32

Version 1.08
- updated road materials
- updated all animated-sequence materials to use new IBL shader
- corrected albedo tint color value
- fixed a few trees