Scrap Mechanic

Scrap Mechanic

Fant Mod - Creative Version
161-170 van 403 items weergegeven
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Update: 12 feb 2022 om 0:05

9.16 / 9.17
-added Sails
-Sail code adjustments
-The Flag turns now in the Wind

Update: 11 jan 2022 om 2:22

9.15
-added Heavy Haybot Capsule and spawn command /spawn heavy
-added Blue TotebotCapsule and spawn command /spawn blue
-added to Creative the commands:
"/raid lvl wave time"
"/stopraid"
"/disableraids"
-craftbot search thingy deactived because of issues

Update: 5 jan 2022 om 17:36

9.14
-fixed missing unit in the unitfacer

Update: 5 jan 2022 om 1:59

9.13
-added Red Totebot Capsule
-added Snail Capsule
-unit spawner adjusted
-spawn code for Gary completly redone.
-added all Capsules to Survival
-added the "/popcapsule" command to Survival

Update: 4 jan 2022 om 6:43

9.12
-added a New Enemy. Red Totebot #Muhwhahwhahwhah xd

Update: 3 jan 2022 om 1:57

9.11
-icon frame nil error on startup fixed

Update: 3 jan 2022 om 1:31

9.10
-icon frame code changed
-unit facer "soils without plant" and "soils with grown plants" fixed

Update: 1 jan 2022 om 5:17

9.09
-air generator infinity battery fixed. thx Garth for the report
-rope hook uses now a constant "input" for the rope length change.
-added Modules to the Trader and to the Recycleable Items. They are NOT Craftable even if they show up as "craftable", Only Recycle!
-refinary clientside animation fix added ( hopefuly its fixed now )
-added 4 more Raid Level.
-changed restriction of the frame block

Update: 29 dec 2021 om 0:18

9.08
-Rope Hook changed. Only One Rope Hook requied. you can attach the rope to anything. Hook -> Rope -> Anything

Update: 28 dec 2021 om 7:29

9.07
-nil call rope hook - fixed
-nil call robot detector - fixed
-rope hook crafting recipe adjusted