RimWorld

RimWorld

Simple Industrial Factions
Viser 1-10 af 11 forekomster
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Opdatering: 29. sep. kl. 6:32

[Auto-generated text]: Update on 9/29/2025 11:32:15 PM.
Added trader ammo generation (CE guns only)
Updated AT rifle pawn to no longer reliably spawn overweight.

Opdatering: 30. juli kl. 23:01

[Auto-generated text]: Update on 7/31/2025 4:01:08 PM.
Fixed psycho high starting hediff appearing when CE is not installed.

Opdatering: 30. juli kl. 6:59

[Auto-generated text]: Update on 7/30/2025 11:59:46 PM.
1.6 Update.
New Neanderthal and Impid factional variants if you have biotech installed (like the neutral mercantile faction, they are not activated by default).

Opdatering: 8. aug. 2024 kl. 9:59

[Auto-generated text]: Update on 8/9/2024 2:58:59 AM.
Tweaks to loadout generation
Groups have been altered to have a higher number of AT-Rifle pawns.
AT Rocket Regular has been added.
AT Rifle Irregular has been added.
Trade caravans are now customised.
Some pawnkinds have received initial high of drugs.

Opdatering: 1. juli 2024 kl. 1:52

[Auto-generated text]: Update on 7/1/2024 6:52:16 PM.

1.5 Initial Update
Restructure of defs to take advantage of required apparel tags to let material selection happen a specific way.
No factional material currently as a result, sadly.
Elites have painstoppers and forced high on go-juice on spawn. Attempted to also change their armor material using required apparel tags.

Opdatering: 7. aug. 2023 kl. 3:45

[Auto-generated text]: Update on 8/7/2023 8:45:33 PM.

Temp stuff in the textures folder.
Updated requirements for patching to match with new configuration of CE guns vs CE armory.
Added compat for CE armory stuff.

Opdatering: 6. nov. 2022 kl. 20:29

[Auto-generated text]: Update on 11/7/2022 2:29:17 PM.
Basic 1.4 compat

Opdatering: 23. juli 2021 kl. 22:08

[Auto-generated text]: Update on 7/24/2021 3:08:46 PM.

Fixed camp type pawns

Opdatering: 23. juli 2021 kl. 20:15

[Auto-generated text]: Update on 7/24/2021 1:15:13 PM.

Updated stuff for 1.3 in the about file and elsewhere.

With 1.3's faction selectors, there is now a (set to 0 by default) starting neutral industrial faction.

Opdatering: 15. okt. 2020 kl. 19:27

[Auto-generated text]: Update on 10/16/2020 12:27:02 PM.

Added packageId to about file