RimWorld

RimWorld

Simple Industrial Factions
Zobrazuje se 1–10 z 11 položek
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Aktualizace: 29. zář. v 6.32

[Auto-generated text]: Update on 9/29/2025 11:32:15 PM.
Added trader ammo generation (CE guns only)
Updated AT rifle pawn to no longer reliably spawn overweight.

Aktualizace: 30. čvc. v 23.01

[Auto-generated text]: Update on 7/31/2025 4:01:08 PM.
Fixed psycho high starting hediff appearing when CE is not installed.

Aktualizace: 30. čvc. v 6.59

[Auto-generated text]: Update on 7/30/2025 11:59:46 PM.
1.6 Update.
New Neanderthal and Impid factional variants if you have biotech installed (like the neutral mercantile faction, they are not activated by default).

Aktualizace: 8. srp. 2024 v 9.59

[Auto-generated text]: Update on 8/9/2024 2:58:59 AM.
Tweaks to loadout generation
Groups have been altered to have a higher number of AT-Rifle pawns.
AT Rocket Regular has been added.
AT Rifle Irregular has been added.
Trade caravans are now customised.
Some pawnkinds have received initial high of drugs.

Aktualizace: 1. čvc. 2024 v 1.52

[Auto-generated text]: Update on 7/1/2024 6:52:16 PM.

1.5 Initial Update
Restructure of defs to take advantage of required apparel tags to let material selection happen a specific way.
No factional material currently as a result, sadly.
Elites have painstoppers and forced high on go-juice on spawn. Attempted to also change their armor material using required apparel tags.

Aktualizace: 7. srp. 2023 v 3.45

[Auto-generated text]: Update on 8/7/2023 8:45:33 PM.

Temp stuff in the textures folder.
Updated requirements for patching to match with new configuration of CE guns vs CE armory.
Added compat for CE armory stuff.

Aktualizace: 6. lis. 2022 v 20.29

[Auto-generated text]: Update on 11/7/2022 2:29:17 PM.
Basic 1.4 compat

Aktualizace: 23. čvc. 2021 v 22.08

[Auto-generated text]: Update on 7/24/2021 3:08:46 PM.

Fixed camp type pawns

Aktualizace: 23. čvc. 2021 v 20.15

[Auto-generated text]: Update on 7/24/2021 1:15:13 PM.

Updated stuff for 1.3 in the about file and elsewhere.

With 1.3's faction selectors, there is now a (set to 0 by default) starting neutral industrial faction.

Aktualizace: 15. říj. 2020 v 19.27

[Auto-generated text]: Update on 10/16/2020 12:27:02 PM.

Added packageId to about file