Squad
Okis
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更新于:2020 年 10 月 23 日 上午 9:57

-another attempt at fixing known recipies

-might fix some crashes

更新于:2020 年 10 月 22 日 下午 10:15

-emergency fix for queue

更新于:2020 年 10 月 22 日 下午 9:36

-Made Self-Voice-Indicator UI element visible again
-Hid the list (of other people) talking

-Campfire Charcoal can now properly stack to 250.

-Unloading a weapon will now hide the right click menu

-Changed some code in the animal spawner that was causing only pigs to become increasingly rare as the server ran. (which was compounded by players not normally bothering to kill rabbits)

-Drastically improved animal hitboxes (they are probably too easy now, but thats way better than how they were)

-Slightly changed replication stuff for resource nodes in an attempt to make their replication better.

-Fixed an item duplication bug with dragging an item onto a different item with a full inventory (or full remote inventory, storage crate, ect)
-Fixed an issue with wooden doors not taking melee damage.

-Another attempt at fixing known recipes getting replicated to reconnecting players.

-Fixed an issue with doors that forced users (that dont own the door) to reenter the code even after a correct code entry. (This only is remembered per session, so if the server restarts or you logout/log back in, you'll have to reenter the code once)

-Reduced the interaction hitbox around doors.

-Most placeables should now respect the removal system. This does not include things with storage.

-Fixed an issue with dropping items in between action bar buttons

-Changed login code to only process one player at a time, this should help with players getting stuck under the map.

-Removed Homemade shell as a craftable item as it isn't used (yet).

-Temp fix for shotguns blocking weapon input after reload

-Fixed loading arrows into bows, bow should "work" now, the animations are still trash.

更新于:2020 年 10 月 21 日 上午 3:59

Added passive health regen, double health regen when in comfort. (Being cold, being in a radiation zone, being above 100 rads, having broken legs, and bleeding will all prevent passive health regeneration.)

Fix for hitbox issues with soldier.

Another fix attempt for known recipes being shown to reconnecting players.

Slowed airdrop fall down a bit more

Fixed existing wood doors starting in the open state after a server restart

fix for shotgun anims and shotgun reload breaking input

Moved the status effect text boxes to behind the remote inventory/crafting window.

More fixes for bow audio, I think I got them all this time.

Slightly turned up the ambient audio volume.

更新于:2020 年 10 月 20 日 下午 5:14

Airdrops now deploy their parachute after 1 second of free fall, and the parachute has slightly more drag. This should result in more time to contest an airdrop. Sound radius of the c130 engines has also been increased.

Slightly adjusted loot table of the airdrop, 1 supply signal is still possible at about 4.1% chance, 1-3 supply signals are a 0.05% chance.

Selecting a new item in the crafting menu will now reset the crafting stack queue to 1.

Resolved a bug with newly crafted items that use durability starting out broken (0 durability)

Resolved a bug that allowed for interaction with storage crates through walls.

Fixed placement issues with wood doors. Please keep in mind that wood doors are vulnerable to melee attack (although it should take a while)

Tomatoes now give 1 health, 5 food points/calories, and +5 rads, probably best not to eat them when you are in a rad zone.
Moved some code around and cleaned some other code up to hopefully fix replication of known crafting recipes to clients on reconnect.

Resolved a bug that caused ammo inside of a gun that was inside of a storage box to be lost.

Resolved bug when dropping an item into space between inventory slots, instead of destroying the item, it will now attempt to stack the dropped item (if it already is in your inventory) or fill the next empty slot. If you have no empty slots, it should drop it into the world.

Fixed bow draw sound playing for everyone on the server any time someone draws a bow

Rotated all furnaces 90 degrees so that when you are placing them, the opening is toward the player. Sadly, this also rotates currently placed furnaces.

Doubled the amount of damage zombies do to players per hit. (From 5hp now 10hp)

Added a way to escape debug island. Sometimes the code messes up, if you get stuck down there, you can now jump off on the north side to force a respawn.

(drastically) improved holosight reticle.

Added some ambient audio, this should update itself based on time of day, I would like feed back on volume, ect.
also fixed dropping an item on the space it already was destroying that item

更新于:2020 年 10 月 18 日 上午 10:57

-Fixes player deaths due to zombies not giving players the death screen.

更新于:2020 年 10 月 18 日 上午 3:02

-More Fixes to handle player death cases/logout stuff.

更新于:2020 年 10 月 18 日 上午 12:29

-Got rid of Async Loading and Saving, will reevaluate when I know the systems are stable again.

-Fixed some collision issues with storage boxes, camp fires, and more.

-I think player saving loading for the most part is good to go again. (I'm personally still not satisfied with it, but it works)

-Hopefully server crashing stops, OWI hasn't gotten back to me on looking through the crash dump to tell me whats wrong, so I'm kind of shooting in the dark at things trying to make the crashing stop.

更新于:2020 年 10 月 17 日 上午 11:57

wat

更新于:2020 年 10 月 17 日 上午 10:25

lets try this again