Squad
Okis
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Opdatering: 7. nov. 2020 kl. 17:00

revert

Opdatering: 7. nov. 2020 kl. 15:15

-oof

Opdatering: 7. nov. 2020 kl. 13:38

-Welcome to the internet

Opdatering: 7. nov. 2020 kl. 4:51

-Fixed reloads giving an additional bullet

-Fixed binocs not working correctly in some contexts

-Added some tricks to keep the ddos'er at bay

Opdatering: 3. nov. 2020 kl. 13:50

-Fixed silly issue with stone hatchet not being able to collect resources from trees and rock nodes.

-Removed LoS check on airdrop loot container.

-Moved a couple fences in civ-coast to allow jumping over them again (with the vaulting system disabled right now)

Opdatering: 3. nov. 2020 kl. 11:32

-Groundwork laid for group system (groups still disabled, available soon)

-Disabled shotgun reload animations, they all take 3.5 seconds to reload for now. (hopefully resolving some server side crashing)

-Changed a little math in reloads, ammo might be a single bullet off again, let me know

-Now Preventing leaning through player built walls/windowframes/doorframes

-Additional overlaps and fixes for placement rules of player built doorways, windows and ceilings

-Added a delay in the initial login handshake to allow clients more time to load the ui for the connection screen. (if you hear you've got mail before the welcome screen loads, you'll probably have to reconnect, this should happen less often now though)

-Possible fix for some (most) air drops failing to call the plane in successfully.

Opdatering: 1. nov. 2020 kl. 18:06

-Added a couple more item icons for the remaining missing item icons

-Adjusted NavMesh space so that it's no longer over the max size (which was probably causing some issues)

-Adjusted foundation placement rules to disallow placing foundations on roads (or the road for the okis island map)

-Added Binoculars

-Made bigger trees have more health (and vicariously, provide more wood overall, this effect stacks with tool resource bonus)

-Changed a tiny bit of code in rock resource nodes to further ensure players are receiving the correct items for the node type they are hitting

-Fixed a bunch of physmats up, impact effects, footsteps, ect, should now work on all surfaces/materials.

-Changed the grass a bit, also added foliage to the forest areas. Everything should look more overgrown now.

-Made all bullets orange tracers

-Added Stackable and Max Stack size to the item glossary info

-Dragged item now respects the global ui scale value that can be set in the help->keybinds menu

-Possibly Fixed Animal hitboxes after they die, Possibly broke them completely, we'll find out

-Fixed a bug that might have been causing client side crashes

Opdatering: 31. okt. 2020 kl. 0:29

-Made some changes that should prevent players having to loose things in the event that they get stuck on debug island (underground) There is now a laptop down there, that when interacted with, will attempt to teleport you again. The laptop has a 5 second cooldown.

-I've also set it up to generate a save file when the laptop is used along with a little debug info to help me figure out why some players get stuck down there.

-Enabled the keybinds restore system. As long as you cleanly exit Okis (through disconnect or exit in the normal squad esc menu) this system will attempt to put your keybinds that are affected by okis back to their original bindings from before you played okis. In the event of a crash, simply log back onto the okis server and disconnect cleanly and the system will restore the keybinds you had before. (this systems sav file is named OrigKeybindsToRestore.sav and is deleted automatically when the keybinds saved within are restored).

-There is now a 5 second cooldown before you can eat again after eating

-Any heals from items are now applied as a heal over time spread out over 8 ticks, 1.5 seconds apart.

-Slightly increased arrow velocity for bow.

-Fixed fourth ingredient being show in help menu item glossary when it shouldn't have been.

Opdatering: 30. okt. 2020 kl. 12:43

-Made 1 slot non-interactable with the mouse to prevent users from accidently moving their rock and causing issues (eventually this will get fixed up more)

-reverted some of the replication changes I made to rock nodes, hopefully this combination of settings works better.

-Fixed a bug that allowed cooked meat to stack over 50 in furnaces.

-Fixed a bug that caused kills with shotguns to not be reported in the kill feed.

-Fixed an issue with ammo/reloading and getting an extra shot with every reload.

-Fixed ppsh not being craftable

-Disabled Vaulting again

-Disabled Remove mode

-Changed some spawning behavior with animals so they are much less likely to get stuck in a tree on spawn. Also made pigs slighly more likely to spawn than rabbits.

-Made supply signals and research kits much much more rare, I will adjust as time goes on.

-Made loot from supply signals much better on average.

-Loot from supply drops is now grouped together and picked from categories.

-Removed the possiblity of finding a blueprint for explosive charge, or research kit.

-added additional overlap volumes that will kill you if you dont die from jumping off the ledge on debug island.

-Rifle ammo is no longer known by default.

Opdatering: 29. okt. 2020 kl. 18:47

-Reenabled Vaulting, Also disabled vaulting over other soldiers/players.

-Fixed Name Tags

-Fixed all weapon animations not playing the actual weapons animations (bolts, slides, magazines moving, ect)

-Better naked character model shirt skinning thanks to Umbop :)