Stellaris

Stellaris

Scaling Pop Growth [3.4.x]
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更新于:2022 年 5 月 14 日 下午 7:49

Updated for 3.4.x.

No changes or issues found so far. Please let me know if there are any!

更新于:2022 年 2 月 25 日 下午 6:14

Update for 3.3.x.

No changes.

更新于:2021 年 12 月 12 日 上午 11:34

Updated for 3.2.x.

No changes.

更新于:2021 年 9 月 28 日 下午 8:37

Updated for 3.1.x.

This has been tested and seems to work normally. However, there are new civics in the default game that I have not tested. Please report any issues you run into with 3.1.x while using Scaling Pop Growth so that they may be fixed right away.

更新于:2021 年 4 月 24 日 下午 3:27

MACHINE EMPIRES
Changed replicator-per-pop modifier to one every 25 pops, as opposed to 1 every 20.
Adjusted multiplicative modifier value. As opposed to +15% flat, it is now +10% every 25 pops, up to 50% maximum.

Based on the mathematics used to look at how the numbers come out, this keeps the numbers between biological, machine, and robotic empires somewhat closely balanced.

Like the last update, values may continue to be changed in the interests of balance.

更新于:2021 年 4 月 23 日 下午 10:55

Reduced Machine Empire multiplicative growth modifier to 15% from 50%. This is due to the struggle to balance multiplicative multipliers creating potentially ridiculously high numbers at early games for machine empires that optimize for speed.

This value may be subject to change again in the future depending on further balance testing.

更新于:2021 年 4 月 20 日 下午 2:40

更新于:2021 年 4 月 20 日 下午 2:37

Updated for game version 3.0.2... not sure if that was necessary, but it was allegedly "out of date."
Hopefully set it so that it won't give dumb errors.

更新于:2021 年 4 月 18 日 上午 9:37

Updated every_planet to every_galaxy_planet, fixing an issue.

更新于:2021 年 4 月 15 日 下午 12:42

Updated for game version 3.0.1. No notable changes made. Please report any & all issues found so that I can fix them.